Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Tue Oct 04, 2005 1:04 am
ok im working on halo2:rp
youll find out what RP stands for onc i release...
its a mod pack ill give you that...
so what i need is your favourite maps to play on...
now dont give me ones you dont like on purpose
just state your favourite map and thats it
note: zanzibar is already in the mod pack....pre-decided.....
Last edited by
ScottyGEE on Tue Oct 04, 2005 1:17 am, edited 1 time in total.
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Technically its only me animating though
-[Optimise]-
Posts: 148 Joined: Fri Apr 22, 2005 1:09 am
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by -[Optimise]- » Tue Oct 04, 2005 1:14 am
lockout all the way!! w00t!!!111one!11
[XBC/XLINK] TimmyTryhard | [XBL] Timmy Tryhard
Horny Horny Hippo
Posts: 151 Joined: Fri Dec 31, 2004 8:31 pm
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by Horny Horny Hippo » Tue Oct 04, 2005 5:30 am
my 5 favorite are in this order
lockout
warlock
headlong
ivery tower
coag
HornyHornyHippo wrote: uv been de-1337-ed
thongster
Posts: 245 Joined: Wed Aug 31, 2005 11:54 am
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by thongster » Tue Oct 04, 2005 10:21 am
definatly
lockout
warlock
turf
backwash
and beaver creek
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
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by Fantom13 » Tue Oct 04, 2005 12:51 pm
hmmm, zanzibar and coagulation have too many mods so not them.
Lockout,
Collosous
Gemini
Headlong
Burial mounds.
If you need any help with your map pack im in the process of a nifty Burial mounds map
Horny Horny Hippo
Posts: 151 Joined: Fri Dec 31, 2004 8:31 pm
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by Horny Horny Hippo » Tue Oct 04, 2005 3:07 pm
the RP dosnt happen to stand for Role playing dose it? like a halo RPG
HornyHornyHippo wrote: uv been de-1337-ed
ScottyGEE
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by ScottyGEE » Tue Oct 04, 2005 3:35 pm
ScottyGEE wrote: youll find out what RP stands for once i release...
im doin a promo vid later on too so yeah..
zanzibar
lockout
headlong
i can do one or two more maybe...but those ones are what im gonna use...
warlock is too small and slightly defeats RP's purpose
how about big sno level?
or terminal?
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Technically its only me animating though
imgettionowned
Posts: 709 Joined: Sat Jun 25, 2005 8:53 am
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by imgettionowned » Tue Oct 04, 2005 4:01 pm
Zanzi
lockout
ivery tower
foundation
coag
Thats the order, and plz no maps Like BC or warlock because weapons matter too much in them.....
in less changes will be made............
ScottyGEE
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by ScottyGEE » Tue Oct 04, 2005 9:33 pm
weapons may only be slightly modified for balance but not by appearance...
the shotgun for example will be made better because of its shit-ass system link host advantage...
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Technically its only me animating though
jks
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by jks » Tue Oct 04, 2005 9:36 pm
Lockout
Terminal
Midship
Turf
Sanctuary
HaloMod's Scapegoat�
-[Optimise]-
Posts: 148 Joined: Fri Apr 22, 2005 1:09 am
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by -[Optimise]- » Wed Oct 05, 2005 10:00 pm
wow everyone likes lockout the best!
[XBC/XLINK] TimmyTryhard | [XBL] Timmy Tryhard
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
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by Doom » Thu Oct 06, 2005 12:13 am
I would choose...
Terminal
Asencision
Lockout
Coag
Turf
imgettionowned
Posts: 709 Joined: Sat Jun 25, 2005 8:53 am
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by imgettionowned » Fri Oct 07, 2005 11:15 am
I hate any map that a noob combo, sniper, plamsa rifle smg, or sword can own everthing else in the map, like relic, beaver creek, midship, warlock
ScottyGEE
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by ScottyGEE » Fri Oct 14, 2005 5:18 pm
ok thanks for your imput...
its time i get this project started
This collaboration is not endorsed by Halomods
Technically its only me animating though
hellknight
Posts: 433 Joined: Tue Apr 26, 2005 11:05 am
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by hellknight » Sun Oct 16, 2005 12:09 am
I hate any map that a noob combo, sniper, plamsa rifle smg, or sword can own everthing else in the map, like relic, beaver creek, midship, warlock
Well ive owned all those weapons with just a Br,err well maybe not the noob combo, but everything else anyway
My fave lvls are
Zanzibar
Headlong
Coagulation
Sanctuary
Foundation
DrAg0n325
Posts: 64 Joined: Mon Aug 29, 2005 2:18 pm
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by DrAg0n325 » Sun Oct 16, 2005 6:48 am
Coagulation
Zanzibar
Headlong
Terminal
Containment
jkjk
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by jkjk » Mon Oct 17, 2005 2:22 pm
turf and coag
I'd like to see more XBC mods and less projectile mods!
btownsen4
Posts: 95 Joined: Fri Aug 19, 2005 3:44 pm
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by btownsen4 » Mon Oct 17, 2005 2:45 pm
Containment is like my labratory for experiments! I love containment, its big, big, and oh, big