Help Me!!! How do i make Explosions and Bullets in the Sky?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
KiLMoNsTeR





Posts: 24
Joined: Sat May 28, 2005 10:53 am

Help Me!!! How do i make Explosions and Bullets in the Sky?

Post by KiLMoNsTeR »

Not the changing the weapon's Z-coordinates, i mean IN THE MAP make certain bullets go across the map's sky and some explosions in mid air...
(Without shooting a weapon, it just happens)
How? (it is somewhat like in end of the line, but i want most of the bullets and projectiles in the air...
User avatar
Fantom13





Posts: 907
Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls

Post by Fantom13 »

Im not sure if its possible, If you could make it so projectiles just spawn somewhere, you could set (example) a rocket life to like, 50, so it wont go far, then have spread fire on it so it will randomly shoot out, then explode. But im not sure if you can spawn projectiles......Prometheus maybe?
lcapitan





Posts: 49
Joined: Tue Feb 22, 2005 12:57 pm

Post by lcapitan »

Look for chunk adding, there's a tutorial around here somewhere.
KiLMoNsTeR





Posts: 24
Joined: Sat May 28, 2005 10:53 am

Post by KiLMoNsTeR »

Does anyone that knows for sure can tell me?

They did it in End Of The Line... why not mine? :( (its coag though)
lcapitan





Posts: 49
Joined: Tue Feb 22, 2005 12:57 pm

Post by lcapitan »

I DO know for sure, but I don't want to write a full lengh tutorial about it, so search for a tutorial, because they are here somewhere.


EDIT: Look for tutorial on adding chunks, like the one to spawn a gate from one of the DLC maps. But instead of using the gate, use a projectile.
thongster





Posts: 245
Joined: Wed Aug 31, 2005 11:54 am

Post by thongster »

ive seen it done cause there was one mod i tryed where i shot the rocket and in came down from the sky and caused a nucklear explosion and killed everything it was pretty sweet :)
User avatar
Fantom13





Posts: 907
Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls

Post by Fantom13 »

All that is changing the Z spawn of a Rocket Launcher. Put the Z spawn coord of the rocket to like, 60 or something.
-[Optimise]-





Posts: 148
Joined: Fri Apr 22, 2005 1:09 am
Location: Wherever you want me to be. (Australia)
Contact:

Post by -[Optimise]- »

i know how to spawn them and stuff but can i do it without using blue gureilla or adi?
[XBC/XLINK] TimmyTryhard | [XBL] Timmy Tryhard
modder4321





Posts: 118
Joined: Wed Mar 30, 2005 5:35 pm

Post by modder4321 »

nope u have to
-[Optimise]-





Posts: 148
Joined: Fri Apr 22, 2005 1:09 am
Location: Wherever you want me to be. (Australia)
Contact:

Post by -[Optimise]- »

really? are you sure?

if so....my mod it screwed
[XBC/XLINK] TimmyTryhard | [XBL] Timmy Tryhard
NotoriousZach





Posts: 123
Joined: Tue Jun 21, 2005 9:11 pm
Contact:

Post by NotoriousZach »

Maybe you could just add chunks, but have them explode like right after they begin falling from the sky....
ModdingTutorials.com
Checkout ModdingTutorials.com for all the modding tutorials you will ever need!
lcapitan





Posts: 49
Joined: Tue Feb 22, 2005 12:57 pm

Post by lcapitan »

NotoriousZach: That would require ADI... So this kid could not do it. Read the topic first before posting!!!
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

its possible just change one of the [itmc] tag's depandancies to a projectile then span it throught the collections reflex in the [scnr] tag
Post Reply