Duplication Tutorial
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Whatever. Pretty much this site sucks. I hate it, along with all of halo modding! It's boring and you guys warp it so you have skill. Ever tried actually playing the game?
I hate you all.
I hate you all.
Last edited by Demonic Spartan on Sat Feb 07, 2004 7:35 am, edited 2 times in total.

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do you hate www.stupidmodideas.com lol 

Last edited by peabnuts123 on Sat Feb 07, 2004 5:12 pm, edited 1 time in total.
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No offense to Deadly Shaodw, but did none of you ever see Hog Wars??? Iron Forge release that mod the day that HMTv3 came out, and it does exactly what Deadly Shadow is doing...
LOL... this has been possible for months now, and there are tutorials on it floating around out there - there's even a nice one on Iron_Forge's site!
forge.halomods.com - The link is on the front page of this site for crying out loud
Read it. Learn it. Live it.
~Mono
LOL... this has been possible for months now, and there are tutorials on it floating around out there - there's even a nice one on Iron_Forge's site!
forge.halomods.com - The link is on the front page of this site for crying out loud

Read it. Learn it. Live it.
~Mono
Hehe, Monoxide is right, Iron_Forge's tutorial is basically like this one, only you replace stuff, rather than messing about with all that adding, he put it up a month or so when I asked him to tell me how he did HogWars...
When I followed that, however, I couldn't edit the model for the Different vehicles. Even though I did copy the mod2 file, and renamed and re-referenced it, it still changed all the Vehicles models, and not just the one I chose. Maybe I could try adding the mod2 file, seeing if that will work...
Anyway, the same happens with bitmaps, even when I use the EOS button.
DarkFish (Halo-Mods)
When I followed that, however, I couldn't edit the model for the Different vehicles. Even though I did copy the mod2 file, and renamed and re-referenced it, it still changed all the Vehicles models, and not just the one I chose. Maybe I could try adding the mod2 file, seeing if that will work...
Anyway, the same happens with bitmaps, even when I use the EOS button.
DarkFish (Halo-Mods)
Even when you duplicate a mod2 tag, it still points to the same raw model data in the map, since the actual model isn't stored in the mod2 metadata - It's stored elsewhere in the file.
Same thing with bitmaps, except it has pointers to an offset in the bitmaps.map file.
However, you can edit the raw pointer of a bitmap in HMT. Make sure you click save afterwards, though - and before trying to inject the new file. This saves the changes back to the meta, and makes the new offset active in HMT. (That's probably why it wasn't working for you DarkFish) If you wanna add the texture to the end of the bitmaps.map file (which is probably the case if you duplicated) you can just click the EOF button then save - this will auto-fill in the correct EOF offset of the bitmaps.map.
Sorry for the confusion - I guess I never really explained how to do this kind of stuff.
Same thing with bitmaps, except it has pointers to an offset in the bitmaps.map file.
However, you can edit the raw pointer of a bitmap in HMT. Make sure you click save afterwards, though - and before trying to inject the new file. This saves the changes back to the meta, and makes the new offset active in HMT. (That's probably why it wasn't working for you DarkFish) If you wanna add the texture to the end of the bitmaps.map file (which is probably the case if you duplicated) you can just click the EOF button then save - this will auto-fill in the correct EOF offset of the bitmaps.map.
Sorry for the confusion - I guess I never really explained how to do this kind of stuff.
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Errr in mine, i still have the flag and all, but, BUT the new tank i created still follows the original tanks stuff...For example, I named the new tank shadow(for simplicity).I raised the speed for the shadow in HMT3....Nothing happened. Then, I raised the speed for the scorpion, it went faster, AND the shadow went faster as well. I do not know what I am doing wrong and it is killing me! (not literally)
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*puts on a "Hi! My name is "Annoying Little Problem that always occours!" sticker*
Eat lead! *fires pistol rounds into him*
Ok, now it's LITERALLY killing you!
BTW, Deadly_Shadow, how exactly do you do what you said to do on adding a new location? When opened in Notepad, there's just random symbols and "E's" in the meta file...
Eat lead! *fires pistol rounds into him*
Ok, now it's LITERALLY killing you!

BTW, Deadly_Shadow, how exactly do you do what you said to do on adding a new location? When opened in Notepad, there's just random symbols and "E's" in the meta file...

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Great work Shadow. This tut was exactly what I was looking for! I was wondering about switching the references for models so you could import brand new ones ever since I read on forge's site about it. This tut takes it further and into more detail. This is a big breakthrough that I don't think most of the people here realize. I am going to take full advantage of this in my underwater gulch mod. You are the best Shadow!

And one more thing. How would I convert a model into the mod2 format to be used in rebuilding?






And one more thing. How would I convert a model into the mod2 format to be used in rebuilding?
http://icetig.com
Go there for my halo creations and much more!
Go there for my halo creations and much more!