Model: MP5K (My first "from scratch" model) :P

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Model: MP5K (My first "from scratch" model) :P

Post by CtrlAltDestroy »

Image

Just need to rear sight, then I'm done.

Any suggestions?
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Post by CabooseJr »

you should add more texture to it
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Post by CtrlAltDestroy »

I have no clue on how to texture models. -_- Someone help me out? :P
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Post by MrChief »

Wow.. L33T that's awesome. Umm.. press M. Under the diffuse map. Find the texture. I guess.. you can also.. change the settings. To make it shiny, reflective.. etc. Then drag it on your model. :P Oh yeah.. in the bitmap settings you can.. do many things. I also advise that you add a UVW map modifier first, then apply the texture then see what setting for the map modifier works.. box and plane work very well.. usually.
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Post by Veegie[Temp] »

You guys relize that this thread is about the MODEL, not the lack of texture right?

So I'll be ONTOPIC and say, very nice model, it looks like it was cleanly made.
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Post by a baby seal »

That means alot when it comes from Veegie...
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Post by Veegie[Temp] »

What people don't relize is, alot can be done without textures. Just proper specular settings etc.

I'm posting this for the sole reason of example, if the topic creator would like me to delete it out, I will. But again, this is no means of a "showoff". The focus of this render is the customization of the guns. The remodeling of the details, but mainly, the fact that there is no actual textures.
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Post by Xiion »

i hope the fp will ook really good. no one can seem to master it.
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Post by CtrlAltDestroy »

A quick render to show off the front of the gun:

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Post by MrChief »

Smooth it or Chamfer the edges. :)
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Post by CtrlAltDestroy »

Halo CE (Untextured) Ignore teh uber sux graphics.:

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Maybe I shouldn't have used the pistol animations? :P
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Post by CtrlAltDestroy »

Sorry for double posting but, uhhh, when I inject it into Halo 2, there are random faces going out everywhere, but you can still kinda see the model.

It kinda looks like when you don't decrap a model in halo 1. -_-

Help?
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Post by Xiion »

can you make the fronts scope thing a little bit more smaller? it will look bad ingame if it is big. also, i want the .obj file for this. how many polies is it? and how many vertices and indicies are there.
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Post by [AC]god »

Can you show it not reloading?
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Post by CtrlAltDestroy »

Verts: 1173
Faces: 856

I'll get another pic in a sec.



EDIT: Pic.

Image

.. yes, I know it sucks. -_-

I'll either:
- Use a different gun's animation, and not the pistol's.
- Animate it myself.
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Post by Caboose{SE} »

holy shit veegie complimented someone :shock: nice job l33t
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Post by CtrlAltDestroy »

Dual Wield:

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Single:

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Post by Veegie[Temp] »

=D
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Post by GametagAeonFlux »

The single person view reminds me of the SMG, lol. And as for the dual weilding one, you might want to bring it down a bit, he's holding them a little high, and they cover a lot of the screen.
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Post by [AC]god »

And, also, he shouldn't hold the single one that far over.
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