Halo 2 turret

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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[gx]shadow





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Joined: Fri Feb 06, 2004 7:02 pm

Halo 2 turret

Post by [gx]shadow »

Wow, its been a long time since my last post here. Anyway, I posted this on the files forum but I have not received an answer:
I made this thing before H2 came out and it has been sitting on my hd for the longest time. If someone feels up to skinning it, I will release it for use in CE maps. If you would like to skin it, please post some of your skinning work for me to see.
Image
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NOTE: I need a very capable skinner to skin and UVW it.
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Patrickssj6




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Post by Patrickssj6 »

Well the base looks really nice but the rest is meh sluggish.Try to get more detail.Make that aeh thing that goes to to the top make it not so boxy make it more round.
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JK-47




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Post by JK-47 »

i think it looks fine
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[users]soccerbummer1104





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Post by [users]soccerbummer1104 »

il skin it if you give me textures to do so.
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[gx]shadow





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Post by [gx]shadow »

Patrickssj6 wrote:Well the base looks really nice but the rest is meh sluggish.Try to get more detail.Make that aeh thing that goes to to the top make it not so boxy make it more round.
Thanks for the compliment. My goal was to model it as close as posible to the real halo 2 turret, which is boxy there too as seen here Making it less boxy would raise the polycount even more. It would be stupid to add more detail to the model right now. All the detail that needs to be added will be done through the skin. And I thought I made this clear in my first post, you will have to UVW it yourself, so, soccerbummer1104, if you want to skin it, you will have to uvw yourself. Also, if you want to skin it, post renders/pictures of skins you have created so I may pick the best person to skin it.
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