This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
halo
Posts: 20 Joined: Sat Feb 28, 2004 8:47 am
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by halo » Wed Sep 28, 2005 3:58 pm
my ak-47 model, can someone try putting it ingame?
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AK-47.rar
(47.73 KiB) Downloaded 135 times
3dsmax 2005-09-28 17-45-57-101.jpg (20.6 KiB) Viewed 2199 times
3dsmax 2005-09-28 17-44-39-201.jpg (27.23 KiB) Viewed 2198 times
Tom
Posts: 663 Joined: Thu Aug 04, 2005 8:22 pm
Location: dunno...but the padded walls look nice
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by Tom » Wed Sep 28, 2005 3:59 pm
thanks man, iwill try injecting this tommorow, and then ill prolyl get pics up
wut weapon do you think i should replace it with?
halo
Posts: 20 Joined: Sat Feb 28, 2004 8:47 am
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by halo » Wed Sep 28, 2005 4:08 pm
thanks, I think either assault rifle or sniper rifle
and also I have it in an obj file
Attachments
ak-472.rar
(77.04 KiB) Downloaded 105 times
Tom
Posts: 663 Joined: Thu Aug 04, 2005 8:22 pm
Location: dunno...but the padded walls look nice
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by Tom » Wed Sep 28, 2005 4:24 pm
thanks for the .obj file. it will make it easier
infamouslink
Posts: 271 Joined: Thu Feb 17, 2005 9:27 pm
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by infamouslink » Wed Sep 28, 2005 5:26 pm
you want it in halo ce or halo 2
NiTrOuSoXiDe wrote: NiTrOuSoXiDe: the sky is really like, white here, not even grey
NiTrOuSoXiDe: its almost like god forgot to set up the skybox....
SHOUTrvb
Posts: 3934 Joined: Sun Feb 13, 2005 11:13 am
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by SHOUTrvb » Wed Sep 28, 2005 6:13 pm
I like that - 8/10
Scooby Doo
Posts: 97 Joined: Tue Apr 19, 2005 12:07 pm
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by Scooby Doo » Sun Oct 02, 2005 3:11 pm
man...i was gunna get it ingame...but it's 4780 polys=screw that. sry man
--Scooby
Caboose{SE}
Posts: 1311 Joined: Mon Mar 01, 2004 12:48 pm
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by Caboose{SE} » Tue Oct 04, 2005 12:44 pm
thats actualy not that bad....
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
Lavix
Posts: 439 Joined: Thu Sep 29, 2005 7:10 pm
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by Lavix » Tue Oct 04, 2005 1:17 pm
Its not bad but its to high-polied. which means ingame = not possible. He fix it probably, but that is for him to decide.
Relyt
Posts: 254 Joined: Mon Nov 29, 2004 5:00 pm
Location: Old School Modder now critiquing.
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by Relyt » Tue Oct 04, 2005 1:46 pm
Halo if u do fix the poly's u mind if i put it in my Battlefield mod???
Tom
Posts: 663 Joined: Thu Aug 04, 2005 8:22 pm
Location: dunno...but the padded walls look nice
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by Tom » Tue Oct 04, 2005 1:46 pm
i guess thats why i t didnt work when i tryed puttin it in game
halo
Posts: 20 Joined: Sat Feb 28, 2004 8:47 am
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by halo » Sat Oct 08, 2005 11:34 am
you can put in your battlefield mod, going to try lowering the polys
dafin0
Posts: 202 Joined: Sun Jun 12, 2005 8:53 pm
Location: Under your bed with shotgun, sleep well to night
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by dafin0 » Mon Oct 31, 2005 3:24 am
mmm ak-47... it makes killing fun
saying the good about every mod.. and give shit to the people that dont like the mod
u could say that i am a person sick of people say bad about things that people have made
Zasz
Posts: 144 Joined: Fri Sep 30, 2005 8:58 am
Location: Ireland
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by Zasz » Mon Oct 31, 2005 6:03 am
You shouldnt bump old topics for no real reason.
DO NOT PM ME WITH MODELLING QUESTIONS.
Death Note
Posts: 179 Joined: Fri Mar 03, 2006 12:46 pm
Location: lurking in the shadows
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by Death Note » Sat Mar 04, 2006 8:42 pm
woot man ive been waitng for someone to make this almost looks like counter strike one
INSANEdrive
Posts: 2642 Joined: Sun Jul 18, 2004 1:42 pm
Location: Cell Block #Q (There are a lot of strange people in the world. I should know; I'm three of them...)
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by INSANEdrive » Sat Mar 04, 2006 10:08 pm
Death Note wrote: woot man ive been waitng for someone to make this almost looks like counter strike one
BUMPTACULAR!!!!!!!!!
Last Post was Posted: Mon Oct 31, 2005 9:03 am
Look at the dates next time.....Bumps are a No-No Here...
"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?