Is there a tutorial on how to export nodes from a ghost? What I am making is similar but not the same. Also does anyone know how to create firing animations and how to make them a tag? Also an overall tutorial on how to make a tag would be nice.
[EDIT]
Actually I was just looking at the ghost nodes and those aren't what I'm looking for. Is it possible to create my own tags and give them my properties instead of copying them from another vehicle? I am so confused with this tagging stuff. For 1, the "fire" node is the one where the ghost shoots from I'm guessing but I need it to shoot out rockets since I'm doing a hovercraft. Also It has "submerged" twice. What the heck does that mean? Also, last but not least, can anyone tell me what "frame hull", "frame gun", "frame left flap", "frame right flap", "frame seat", "driver", "running lights", and why is everything repeated so much? Here is the full list of nodes in a ghost.
5
frame hull
-1
0.3927908 0 0.1711048
0 0 0 1
frame guns
0
0.74856 -0.00056829 0.04801934
0 0 0 1
frame left flap
0
0.5562949 0.3425312 0.09463587
-0.653281 -0.653282 -0.270598 0.270598
frame right flap
0
0.5562949 -0.3441631 0.09463587
-0.653281 -0.653282 -0.270598 0.270598
frame seat
0
0.1836541 0 0.1001086
0 0 0 1
29
primary trigger
1
0.942027 0.1868789 0.07167396
0 0 0 1
primary trigger
1
0.942027 -0.1864878 0.07167396
0 0 0 1
right hand elite
4
0.1054073 -0.1500036 0.1792934
0.156497 0.176822 -0.14253 0.961212
left hand elite
4
0.1062001 0.1431804 0.1799845
-0.050781 0.155122 0.075869 0.983668
driver
4
-0.07500479 0 0.1144357
0 0 0 1
driver_elite
4
-0.1357142 0 0.1050349
0 0 0 1
cockpit light
0
0.2836838 0.00039123 0.3253211
-0.043619 0 -0.999048 0
running lights
0
0.2254162 -0.2160485 0.1217368
0 0 0.707107 0.707107
running lights
0
0.4186276 0.2084865 0.1225957
0 0 -0.707107 0.707107
running lights
0
0.4189633 -0.2162395 0.121873
0 0 0.707107 0.707107
engine
0
0.6250688 -1E-08 0.139337
0 0 0 1
submerged
0
0.1338495 0.00039122 0.5701803
-0.043619 0 -0.999048 0
right foot
0
0.1821491 -0.1257612 -0.07881773
-0.026615 0.303052 0.077204 0.949469
left foot
0
0.1866472 0.08428053 -0.08156282
0.068208 0.372493 -0.069619 0.922903
primary trigger
1
0.942027 0.1868789 0.07167396
0 0 0 1
primary trigger
1
0.942027 -0.1864878 0.07167396
0 0 0 1
right hand elite
4
0.1054073 -0.1500036 0.1792934
0.156497 0.176822 -0.14253 0.961212
left hand elite
4
0.1062001 0.1431804 0.1799845
-0.050781 0.155122 0.075869 0.983668
driver
4
-0.07500479 0 0.1144357
0 0 0 1
cockpit light
0
0.2836838 0.00039123 0.3253211
-0.043619 0 -0.999048 0
running lights
0
0.2254162 -0.2160485 0.1217368
0 0 0.707107 0.707107
running lights
0
0.4186276 0.2084865 0.1225957
0 0 -0.707107 0.707107
running lights
0
0.4189633 -0.2162395 0.121873
0 0 0.707107 0.707107
engine
0
0.6250688 -1E-08 0.139337
0 0 0 1
submerged
0
0.1338495 0.00039122 0.5701803
-0.043619 0 -0.999048 0
right foot
0
0.1821491 -0.1257612 -0.07881773
-0.026615 0.303052 0.077204 0.949469
left foot
0
0.1866472 0.08428053 -0.08156282
0.068208 0.372493 -0.069619 0.922903
fire
0
0.3427629 -0.1451518 0.276344
-0.23158 -0.264888 -0.856593 -0.37743
fire
0
0.5791492 -0.3707639 0.1824288
0.128596 0.286814 0.492297 0.811692
IS there a tutorial on how to export nodes from a ghost?
IS there a tutorial on how to export nodes from a ghost?
If war is hell, then is hell war?
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Get Steelix's GBX Model Converter. Export the nodes out of the gbxmodel with the tool. Add the max script that comes with the tool into your max script folder. Import it into Max.
http://www.halomods.com/forums/posting. ... ly&t=30697
http://www.halomods.com/forums/posting. ... ly&t=30697
Creator of Cel-Shaded BG...
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5/10.But who cares about sigs anyway?
Well firirng anim.Look into the animation files.Then scroll down and there should be sopmehwere a bunch of animations.Look at the firing anim.Select it and then look in the drop down meue if it is:
-Base
-Overlay
I'm just to lazy to describe.I'll take a look.Which fring anim do you want?From what vehicle?

Well firirng anim.Look into the animation files.Then scroll down and there should be sopmehwere a bunch of animations.Look at the firing anim.Select it and then look in the drop down meue if it is:
-Base
-Overlay
I'm just to lazy to describe.I'll take a look.Which fring anim do you want?From what vehicle?
...left for good
I wanted to do a custom one. I want all the rockets to blast at one time, criss crossing eachother landing where the player is aiming. Then it would have to reload for 20 seconds. So I guess what I am looking for is part Rocket (or scorpion) firing animation but with 20 of them crisscrossing and divebombing where the crosshairs are. But then again I could just settle with all 20 doing the scorpion firing animation and then reloading for 20 seconds.
If war is hell, then is hell war?
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