Plugins:Community Tag Research Project
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- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
heres a little jpt! plug i whipped up, it was fairly easy and is about as complete as it gets...the only stipulation is that i havent tested any of the values, i am assuming most are right because...well im just that good . if you find out what any of the unknowns are, post what tab its under, what reflexive (if any), and the value name. if you somehow happen to find something mislabeled, you get a special bonus prize...nah im lying through my teeth there, but you will get full permission to call me an idiot and i guess i cant argue
bitmasks and enums/ids arent really supported yet so i just labeled them as i saw fit, once i get full plugin support for those value types ill be sure to add in the misc. flags i noticed.
????? is basically me being lazy and not comparing all of the tag meta so i dont really kno what value types are within those offsets...i just labeled them as floats. if a number happens to show up, let me kno what tag you were looking at and ill be sure to update the plug
make sure to put the "jpt!.txt" into the plugins folder of either h2x 4.20, or the newer version of Dark Matter. i suggest using h2x for now, Dark Matter has some minor issues with the plugin system but h2x should work just fine
bitmasks and enums/ids arent really supported yet so i just labeled them as i saw fit, once i get full plugin support for those value types ill be sure to add in the misc. flags i noticed.
????? is basically me being lazy and not comparing all of the tag meta so i dont really kno what value types are within those offsets...i just labeled them as floats. if a number happens to show up, let me kno what tag you were looking at and ill be sure to update the plug
make sure to put the "jpt!.txt" into the plugins folder of either h2x 4.20, or the newer version of Dark Matter. i suggest using h2x for now, Dark Matter has some minor issues with the plugin system but h2x should work just fine
- Attachments
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- jpt!.rar
- (1.01 KiB) Downloaded 62 times
for stun try putting it to 1, same with radius, time, and the two unknowns at the bottom. if that doesnt do anything then i guess its not stun. i believe 1 is the max value for stun and if you go over im not sure what the xbe will interpret it asXD wrote:Stun doesn't stun at all for me, for some reason, even when trying all values... (goes to test unknowns)
By the way, nice finds once again.
another untested plugin...im unsure on some of the things so i just left them as unknowns. the ones i am absolutely sure about are the intensities, radii, colors, and the cutoff angle, everything else will need testing
- Attachments
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- ligh.rar
- (715 Bytes) Downloaded 52 times
im really pushing for visual editations instead of all the unbalanced weapon mods ive been seeing lately. now theres no reason why you cant create a customized atmosphere for your mods
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- sky .rar
- (702 Bytes) Downloaded 55 times
you know what to do with it....
btw, theres lots of values left out under the rendering and secondary map tags mainly because i had nothing to compare to. i guess bungie didnt use half of the stuff that was available to them when making contrail meta and im not gonna spend the time it would take to figure it all out but its good enough for now.
btw, theres lots of values left out under the rendering and secondary map tags mainly because i had nothing to compare to. i guess bungie didnt use half of the stuff that was available to them when making contrail meta and im not gonna spend the time it would take to figure it all out but its good enough for now.
- Attachments
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- cont.rar
- (631 Bytes) Downloaded 49 times
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Vehc
dependency.
vehicle permutation-ones I've seen are gauss (for warthog) damage (tank, banshee, warthog, ghost) and heretic (banshee, makes them be the heretic banshee)
dependency.
vehicle permutation-ones I've seen are gauss (for warthog) damage (tank, banshee, warthog, ghost) and heretic (banshee, makes them be the heretic banshee)
- Attachments
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- vehc.rar
- (200 Bytes) Downloaded 86 times
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