movable scenery

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Choking Victim





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movable scenery

Post by Choking Victim »

i got the covenant weapons crates to be movable like the ones in halo 2. and i was wondering if anyone has done this before. and no its not a simple dependancy swap in hht...well kinda. :) but there are a few glitches with it such as: if the crate is on its side its tilted sideways a little with the back in the air but im pretty sure this can be fixed in hmt if you edit the physics. also is it possible to make the boxes move on there own? like slide across the floor?
SuperSunny





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Post by SuperSunny »

You have to create custom physics and match it wtih your model. It involves MAX and HEK, though, and it has to be a vehicle, or else it won't sync online.
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Choking Victim





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Post by Choking Victim »

it is basically a vehicle at heart
DECOY




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Post by DECOY »

check your pm's
We used this setup to create the flying meteors and sliding rocks in the gephyropocalypse mod on HPC
http://www.customcrysis.com Crysis mapping / modding site under development.
Choking Victim





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Post by Choking Victim »

awesome decoy and awhile ago i asked about making scenery movable but everyone said it wasn't possible and stuff but then just today i started thinking about it and came up with that idea.
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Phenomena





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Post by Phenomena »

i did this once as well. not to hard :P


just a matter of swapping dependencies with HHT, then playing around with the physics tag till its just right :P
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Choking Victim





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Post by Choking Victim »

yea but i can't get the physics to work correctly cause i'm not sure how much to alter them and what to alter. would you mind helping me out phenomena? and would it fix the way it kinda floats towards the back? i was thinking to fix it you should edit the x point of mass but i wasn't sure how much to set it at for the box
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MasterNeoChief




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Post by MasterNeoChief »

I did this once too. Never did anything with the physics tag though. It couldn't be tilted with explosions, and if you ran into it with a ghost it would react as if it ran into any other vehicle (meaning it will fly up :D)
SuperSunny





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Post by SuperSunny »

The only problem is with using older physics, even if modified, it never correctly matches your model. That's why you gotta make new ones.
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Phenomena





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Post by Phenomena »

*shivers* i hate making physics >_> last time i tried everytime my vehicle flipped i couldnt flip it overr -_-
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Post by Choking Victim »

lol ok ill try to figure it out
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