I am Making a Map for a School Project and Need Some Help

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
scar tissue




Wordewatician 250

Posts: 308
Joined: Sat Jun 18, 2005 6:53 am
Location: Newark, DE
Contact:

I am Making a Map for a School Project and Need Some Help

Post by scar tissue »

Let me get you some insight of the project at hand.

Background Information:
It is for my Electronics class and we are focusing currently on creating electricity. The project is to find a fail-safe (or close to that) plan of generating usuable electricity for a future colony on mars. The plans and statistics have been pre-decided by myself and my team (three classmates) and we have already come up with a solution to the project.

My job is presentation. I am the one responsible for creating a 3d Mars Environment that includes: a working Windmill farm, and Solar Power Plant.

What I Need From You:
I knew how I wanted to present this, and that was through HaloCE. I want to create a map that looks like a large Martian Plane, Mountainside or Cliff (to compensate for a High-Wind situation). Within this map, I will need a Windmill Farm (design plans yet to be established) and a Solar Power Plant. I am probobly the worst HaloCE Mapper yet to walk God's green Earth so I need some help. I will provide the designs and ideas and a volunteer (who will be given credit in the end of my school presentation...if that at all matters to you) who will create the map.

If you wish to help me in this school project, please reply to this post and I will post again with further details and pictures.
Image
scar tissue




Wordewatician 250

Posts: 308
Joined: Sat Jun 18, 2005 6:53 am
Location: Newark, DE
Contact:

Post by scar tissue »

Sorry to double post but I have further information.

I have been able to succussfully make the basic map in GMax (3ds trial ran out) but cannot seem to go any farther with the limitations of GMax so if someone could take the file from here and import it into 3ds Max and finish making the map for me (because I cannot make tunnels and nothing worth sh!t...excuse my French).

For more details, post your questions.

(P.S. I really need the help here, presentation is part of the grade and I am having the hardest time getting it together so help will be very much appreciated.)
Image
Scooby Doo




Wordewatician 50

Posts: 97
Joined: Tue Apr 19, 2005 12:07 pm

Post by Scooby Doo »

I will help you. Only because i greatly support school related, educational things...

I will start ing ASAP & it'll be pretty simple, but i'll post pics soon.

ttyl,
Scooby
Image
scar tissue




Wordewatician 250

Posts: 308
Joined: Sat Jun 18, 2005 6:53 am
Location: Newark, DE
Contact:

Post by scar tissue »

Well I already have the map almost complete. I just need someone to put it in-game for me and then help me figure out how to get the Windmills to move.
Image
Scooby Doo




Wordewatician 50

Posts: 97
Joined: Tue Apr 19, 2005 12:07 pm

Post by Scooby Doo »

ok, but if you don't know the correct way to make it....this'll taek foreva..

scooby
Image
scar tissue




Wordewatician 250

Posts: 308
Joined: Sat Jun 18, 2005 6:53 am
Location: Newark, DE
Contact:

Post by scar tissue »

Yeah I prolly dont. But I do need it made a certain way so how about I give you what I have and you try to remake it according to my model and the must have information about the setup of the map.
Image
Armoured-Fury





Posts: 176
Joined: Sun Jun 19, 2005 6:03 am
Location: England
Contact:

Ok...

Post by Armoured-Fury »

Well i am completely behind this cos i myself am a learner.. I've managed to make my own maps and get them in game but still learning!

A. Fury
scar tissue




Wordewatician 250

Posts: 308
Joined: Sat Jun 18, 2005 6:53 am
Location: Newark, DE
Contact:

Post by scar tissue »

I just need whatever help I can get. This project is due Monday (I asked if I was aloud to get help with making this and seeing as this is only for presentation purposes, I can). I have the map made but for mistakes, I wouldnt mind someone would remake it to look like mine (or better). Would be greatly appreciated.
Image
Armoured-Fury





Posts: 176
Joined: Sun Jun 19, 2005 6:03 am
Location: England
Contact:

Well...

Post by Armoured-Fury »

I can MAYBE help with the building of it but the wind mill would need animation which i doubt very much i can do...


A. Fury
scar tissue




Wordewatician 250

Posts: 308
Joined: Sat Jun 18, 2005 6:53 am
Location: Newark, DE
Contact:

Post by scar tissue »

For anyone to help me with, here is a picture of key features needed:

Image

First of all. The ground must be orange soil and the sky must be orange as well (close to the shade of orange in the picture). Also (not seen) there should be rocks littered all over the ground to show that this is a Viking Lander Site (which has some of the strongest winds on Mars).

A) Small wind farm. On Earth, windmills must be slightly larger and in higher quantities to produce the power we need for a Martian colony but on Mars, due to lowered gravity, the windmills can be shorter and fewer. I need three windmills that MUST animate. (if this cannot be done, please notify me).

B) A large solar panel that must be facing the sun while in-game. The solar cells that pick up sunlight must have a reflection in its texturing.

C) This is a cave entrance. It is believed that the first buildings on Mars should be mud huts to limit the need of materials and money for the project. This is no exception. That tunnel leads into the mountain, turns, then under the base of the level where it opens into a big room. In this room is:

-Three large batteries where the Solar Panel is connected.
-A generator where the windmills connect to (does not have to work, can just be a box, this is just to show placement, not how the situation will work to the last detail).
-Both the Generator and the batteries must have two lines connecting to them each, one coming from each source, then another from them going out of the ground to the surface to Letter D.

D) A throw switch that will give power to either the windmill or battery (which is charged by the Solar Panel). The last feature is the final tube that connects the throw switch to nothing (in theory, the colony but it will not be seen).

Some last minute notes:
The location of the base is suposed to be on a cliff as seen in the picture (this allows for stronger winds and isolation of the base). No guns or vehicles will be used in the map so (if possible) dont waste the time putting either in the map.

Any other details, I let you know.

EDIT:
Oh and there are to be various signs in pre-determined places saying things like "AC Power Source", "DC Power Source", "DANGER!" and so on and so forth.
Image
scar tissue




Wordewatician 250

Posts: 308
Joined: Sat Jun 18, 2005 6:53 am
Location: Newark, DE
Contact:

Post by scar tissue »

Yeah I really need this help. The report is due Monday and although this part isnt the really important part of the project, I would like to have it done. Please Help.

P.S. Sorry for double post.
Image
Post Reply