Elite Hud

Discuss general issues about modding HaloPC. Post ideas for mods here.
scar tissue




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Post by scar tissue »

MasterNeoChief wrote:The shaders are your Gods! Silence!
Yes master.

*kneeling*

All hail the Shaders...
All hail the Shaders...
All hail the Shaders...
All hail the Shaders...
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Lijitsu





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Post by Lijitsu »

MasterNeoChief wrote:Ah yes, Elite mods.


FP Arms: Change every shader MC has in it's FP model to Elite Arms.
It should give you nice color effects, though the bitmaps will be misplaced.


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Will be the result.


And no, i'm not telling how to get an Energy Sword like that. I've posted it before, search around >=D
The Energy Sword I can probly do myself, but thank you. Now I just need to figure out how to fix the Pelican/Dropship Swap, to make the Marines & Cyborgs spawn like the Covenant normally do.

I'm making the mod where you play the campaign with the normal storyline, just with almost 100% Covenant Allies. Cortana hasn't been changed, I REALLY don't want to try it and end up blowing up my computer or something.
spcrazy wrote:If anyone plays runescape or knows hacks for runescape please send me them
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Post by scar tissue »

I am working on the same thing myself, I cant get the AI to spawn inside an Appiration/Pelican making that just boring because they don't fly in. I think you would have to change the User Ability so that the AI Character matches the seat they would be spawning in. Not sure......i'm still a newb at this and I've been side tracked by a school project so I haven't been working on anything but that.
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Post by xbox »

woot i pretty sure i know i havent tried on drop ships but it works on reg vehicles ill pm u if it works
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Post by MasterNeoChief »

Dropship problem is a pain in the bottom. I have yet to figure out how to make it work. The best I could get is to spawn them inside their corresponsive vehicle, with a messed up animation trigger.

In human language: Marines are in a Pelican, which is actually a C_Dropship which has the Pelican model and sounds. Marines will get out, but they will move around like stick figures.

Marines won't spawn in the vehicles because their animation trigger also controls their beginning point for the vehicles. You may rename the seats, but Marines still won't enter :|
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Post by Phenomena »

couldnt you just use HHT to place them in the vehicles :P
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Post by MasterNeoChief »

No you silly goose! They won't come out of them if you do that.
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Post by Phenomena »

then er.... you... um.... scare them?
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Post by scar tissue »

Roar!
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Post by Lijitsu »

I got a Sniper Rifle early by using HHT in the second level. Spawned them inside the Pelican with a few Covenant just to see what would happen. Threw a few grenades in the Pelican, and swapped my Assault Rifle for the Sniper. Whenever the Pelican came, those guys would be in there. It was awesome.
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Post by MasterNeoChief »

Yeah, it's a great kick to see something work like that ;)

The real breakthrough would be if they actually got out... -Lazy Marines...-
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Post by Phenomena »

MNC MSN NOW
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Post by xbox »

woot i get them to come out by them selves
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Post by MasterNeoChief »

Phenomena wrote:MNC MSN NOW
You idiot! You know we have freaking 7 hour difference in timezones! You're asleep right now! :P
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Post by Phenomena »

we WERE both on HM at the same time -_-
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Post by MasterNeoChief »

But I was just gone at the moment. >:
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