up coming map: MT

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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is this going to be a good map?

YES
23
61%
NO
5
13%
not sure
10
26%
 
Total votes: 38

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Microx256





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Post by Microx256 »

NoiseTank wrote:thats awsome work
one sugestion for the projectile
it should move straight and maby a use a ball with the needler needle shader on it
ill see what i can do
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by NoiseTank »

okey dokey
thanks man your one of few who listens to my ideas
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Microx256





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Post by Microx256 »

NoiseTank wrote:okey dokey
thanks man your one of few who listens to my ideas
lol..
ur ideas are realy good :D
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by NoiseTank »

thanks
you think of all of the good stuf when you lack the power to make them
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Microx256





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Post by Microx256 »

NoiseTank wrote:thanks
you think of all of the good stuf when you lack the power to make them
:) lol
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by Microx256 »

NoiseTank wrote:moter cycle W00T W00T
Then a static cannon on the RWarthog
what kind of static cannon on Rhog? :)
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Post by Microx256 »

now a magnet grenade!!

magnet grenade
and it stics in most of surfaces ie. warthog:
MG sticked
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Post by NoiseTank »

sweet MG
um i was thinking of a static cannon that shoots projectiles like thet comes from the HFG but shoots faster does less damage but stuns an enemie for 1.5 secs
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Post by Microx256 »

NoiseTank wrote:sweet MG
um i was thinking of a static cannon that shoots projectiles like thet comes from the HFG but shoots faster does less damage but stuns an enemie for 1.5 secs
im making a static cannon turret :D
cuz a moving static canon are too powerful :wink:
ill post pics when i get some...
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Post by Microx256 »

now a pic
[NOT complete!]
::UPDATED::
static turret
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Post by NoiseTank »

that thing looks BAD ASS dude nice work
man i cant wait to see this map played
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Post by avp DR@AGON »

dude those things rock
this map will be good when released :D
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Post by Microx256 »

avp DR@AGON wrote:dude those things rock
this map will be good when released :D
good or perfect? :D
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by avp DR@AGON »

some textures need some work but other than that i thinks its perfect
but i havent played it with all the other stuff but it looks perfect from pics
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Post by Microx256 »

avp DR@AGON wrote:some textures need some work but other than that i thinks its perfect
but i havent played it with all the other stuff but it looks perfect from pics
:o
what textures needs work?



[no-one has played w all other stuff exept me... :wink: ]
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by avp DR@AGON »

ya i know that and the textures seem a lil bright like the sand is realy yellow that thing i dislike the most
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Post by Microx256 »

avp DR@AGON wrote:ya i know that and the textures seem a lil bright like the sand is realy yellow that thing i dislike the most
ill fix that :wink:
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by Microx256 »

:( :( :(
my gun turret doent work...
it does only 1 thing: Exeption Data
tool and sapien didint give any errors but when in-game... Exeption
any1 know what could be wrong?

EDIT:
and yes if i put a vehicle in sapien then cange it to my turret vehicle sapien closes
Last edited by Microx256 on Sun Sep 18, 2005 8:37 am, edited 1 time in total.
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Post by avp DR@AGON »

i dont do the halo ce stuff but did u need to make a global for it
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Post by Microx256 »

avp DR@AGON wrote:i dont do the halo ce stuff but did u need to make a global for it
yes,
edit the globals.glodals tag
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