Custom Weapon Questions

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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Sastrei





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Joined: Tue May 31, 2005 8:54 am

Custom Weapon Questions

Post by Sastrei »

Hi all,

Okay, I've read the different tuts, read the stickies, done some searches, and so far, no luck. I've gotten a model ingame, and I've even gotten it to show up in MC's hand, but for some reason, this new model doesn't show up in his hand, and neither model I've made has shown up when stuck in the map as a new item_collection tag. I haven't the foggiest what I'm failing to do, and it's driving me up a wall, as you might imagine.

Here's an example, show below. The weapon in question is active, set to replace the pistol right now (though I want it to be a completely new one, see above), and should be the same weapon as what I'm looking at. It does work when I run over it, and it picks it up for ammo.

Image

Side questions also - does HaloCE support smoothing? What about colored materials in lieu of textures?

Any help'd be much appreciated.

Apologies if this is in the wrong forum - I figure the problem is in my use of the HEK, hence the post's residing here.

-Stefan-
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Phenomena





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Post by Phenomena »

export the model to your data\weapons\your gun\FP\models folder too, then compile the FP model with this tool comand:

tool.exe model weapons\your gun\FP
Image
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Sastrei





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Joined: Tue May 31, 2005 8:54 am

Post by Sastrei »

Thanks, unfortunately, I had already done that, and even did it again to make sure. No luck.

-Stefan-
Sastrei





Posts: 18
Joined: Tue May 31, 2005 8:54 am

Post by Sastrei »

Double posted to bump, but with new info. I got the little turd to show up by replacing the plasma pistol, but it sits above MC's hand. How do I define where the hand grips the pistol? Is the only influence on that the frame or marker that I set way back as a max file? No doubt that one's a question best asked on the modeling forum, but still.

Still wondering why none of my new, non-overwritten weapons work.

I'm sure it's something I'm not doing right when compiling or populating.

-Stefan-
Patrickssj6




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Post by Patrickssj6 »

in 3ds max you got that grid.MAke it that the grid cuts your model in half.Make it also into the middle.Yoiu also can do 1p animations
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Sastrei





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Post by Sastrei »

...what?

You mean when I bring the model into Max (I use Blender, I despise Max and Maya), make sure it's centered on the world origin?

-Stefan-
Patrickssj6




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Post by Patrickssj6 »

yep
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