Extracting the Content out of Halo CE maps ?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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BigZ





Posts: 6
Joined: Sat Sep 03, 2005 5:19 pm

Extracting the Content out of Halo CE maps ?

Post by BigZ »

Hey fellas i been looking around for this for ahwile....but what i am trying to do is extract the walls and what from halo-maps so you would be able to see through them....most people call it glass walls...but i looked every WHERE on the internet and cant find a game trainer or a mod to download...i was wondering if its something you personally have to do and if so how do you do it ??...appreciate it if you are able to help me
BigZ





Posts: 6
Joined: Sat Sep 03, 2005 5:19 pm

Post by BigZ »

i see that people are veiwing it but not answering doesnt anybody knw how to do this or just dont want to help with it ?....i dont play with this cause it takes all the fun out of the game....i would just like to see what its like it and learn how to do it myself....i should more specificly say halo-1 for the xbox
Soccerfreak





Posts: 347
Joined: Tue Jul 27, 2004 9:01 am

Post by Soccerfreak »

Do you mean breakable glass or just see through?
Anyways you should make some...
BigZ





Posts: 6
Joined: Sat Sep 03, 2005 5:19 pm

Post by BigZ »

i mean so you could see through them....and all you would see is like the lining of the map but you would see through all the walls so you could always have dibs on where your opodent is
Soccerfreak





Posts: 347
Joined: Tue Jul 27, 2004 9:01 am

Post by Soccerfreak »

Sorry I just read it was for XBOX but maybe in HMT 3.5 find a glass tecture and copy it to like the log model and there ya go...I guess
Just change the model and coll. model of the log.
BigZ





Posts: 6
Joined: Sat Sep 03, 2005 5:19 pm

Post by BigZ »

i'll try that out see if works...im also gonna try using the hex editor maybe to export the color and what from the maps....but i'll let ya knw thanx
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