The best of the best for Halo 2 Xbox
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:
Post
by xbox7887 » Sat Aug 20, 2005 6:27 pm
Infection4389 wrote: well at least the trainer is working good
nice to see someone appreciating my work
DSDahl89
Posts: 53 Joined: Thu Jul 08, 2004 7:24 pm
Location: P-Town, WA, US
Contact:
Post
by DSDahl89 » Sat Aug 20, 2005 6:33 pm
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:
Post
by xbox7887 » Mon Aug 22, 2005 8:02 am
ok how are these for "custom" views...i think ill start out small and then when i learn more ill make igk enabled views. it will still take some work to make these, but not as much as making everything fully customized.
regular 3p
3p with increased FOV
3p close
"splinter cell" view
Aequitas
Posts: 469 Joined: Thu Nov 11, 2004 10:07 pm
Post
by Aequitas » Mon Aug 22, 2005 8:27 am
xbox7887 wrote: "splinter cell" view
Now set the walking speed to .00001
TF6
Ketchup_Bomb
Posts: 3374 Joined: Thu Mar 18, 2004 7:52 pm
Location: ¯\ ( º _ o ) /¯
Contact:
Post
by Ketchup_Bomb » Mon Aug 22, 2005 8:29 am
Aequitas wrote: xbox7887 wrote: "splinter cell" view
Now set the walking speed to .00001
LOL
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:
Post
by xbox7887 » Mon Aug 22, 2005 9:45 am
Aequitas wrote: xbox7887 wrote: "splinter cell" view
Now set the walking speed to .00001
hmm...splinter cell themed trainer complete with speed changes and lightmap editation lol
SEHF
Posts: 217 Joined: Wed Mar 17, 2004 6:40 pm
Post
by SEHF » Mon Aug 22, 2005 10:18 am
Nice! This might add a stealth element to Halo 2...
Looking around corners...
Sneaking up to noobs...
Assasination...
AnIdeaCame2me
Posts: 157 Joined: Fri Jul 16, 2004 12:14 pm
Location: shmocation
Post
by AnIdeaCame2me » Mon Aug 22, 2005 11:56 am
It might be useful in zombies somehow... but its hard to gather up people to play regular zombies.. now this.. its' goin to be hard.
i wonder if you can make this trainer only work for master chiefs....
Last edited by
AnIdeaCame2me on Mon Aug 22, 2005 12:27 pm, edited 1 time in total.
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
Contact:
Post
by Zigen » Mon Aug 22, 2005 12:07 pm
why was it unstickied?
Ketchup_Bomb
Posts: 3374 Joined: Thu Mar 18, 2004 7:52 pm
Location: ¯\ ( º _ o ) /¯
Contact:
Post
by Ketchup_Bomb » Mon Aug 22, 2005 1:56 pm
Infection4389 wrote: why was it unstickied?
You kidding me? Every new user here posts in here and that will keep it at the top of the list due to bumping.
See? Like I just did... Doh! >_<
HaloJoe56
Posts: 36 Joined: Sat Aug 28, 2004 9:18 am
Location: NJ
Post
by HaloJoe56 » Mon Aug 22, 2005 6:58 pm
I loooove this trainer soooo much.
I do so much better with it.
I just wish you could zoom in and that ever time you respawn the 3rd person corsair dident change.
Well anyways its a great trainer and hopefully you can fix this in V2
FlamingGooch
Posts: 29 Joined: Thu Jun 30, 2005 8:02 pm
Post
by FlamingGooch » Mon Aug 22, 2005 8:05 pm
When I click the link of the first page, it takes me to the site but there is nothing there. It just says like 4 things of the side and thats all.
voodoo721
Posts: 392 Joined: Tue Mar 29, 2005 4:55 pm
Post
by voodoo721 » Mon Aug 22, 2005 9:51 pm
can you do can overhead view, like its high in the air looking straight down? 2d style fighting, that'll be awesome.
if i ever get this trainer to work.
Evolved
Posts: 450 Joined: Tue Jun 15, 2004 9:14 am
Post
by Evolved » Mon Aug 22, 2005 10:00 pm
voodoo721 wrote: can you do can overhead view, like its high in the air looking straight down? 2d style fighting, that'll be awesome.
if i ever get this trainer to work.
that sort of sounds like a cool idea...
but itd be weird to play halo from a 2d perspective
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:
Post
by xbox7887 » Mon Aug 22, 2005 10:16 pm
voodoo721 wrote: can you do can overhead view, like its high in the air looking straight down? 2d style fighting, that'll be awesome.
if i ever get this trainer to work.
once i get caving down ill go crazy with this thing so dont worry...also ive found some more interesting stuff in the xbe that i will be looking into and theres still at least 1 more camera perspective to find so ill be on the watch for that as well.
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:
Post
by ScottyGEE » Mon Aug 22, 2005 11:19 pm
hey could u add a mode to the trainer that goes through each perspective.
after lets say 20 seconds each?
i dunno thought itd be kool
This collaboration is not endorsed by Halomods
Technically its only me animating though
FlamingGooch
Posts: 29 Joined: Thu Jun 30, 2005 8:02 pm
Post
by FlamingGooch » Tue Aug 23, 2005 6:17 am
Can someone give me a working link please? I really want this trainer.
Hikaru
Readers Club
Posts: 246 Joined: Tue Dec 21, 2004 2:35 pm
Location: Earth
Contact:
Post
by Hikaru » Tue Aug 23, 2005 7:02 am
There is a working link, the trainer was uploaded in the first page. Look carefully.
FlamingGooch
Posts: 29 Joined: Thu Jun 30, 2005 8:02 pm
Post
by FlamingGooch » Tue Aug 23, 2005 10:13 am
Good call Hikaru. This trainer is absolutely insane. I got it working perfectly running Avalaunch v0.49.3 and using Team Xored Mini Launcher engine.