[Mod Package] Halo 2: Combat Evolved FINAL RC2
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- Posts: 1
- Joined: Sat Apr 30, 2005 6:15 pm
I didn't see the unknowns. Which plugin set did you use?XD wrote:Ah, I looked in the unknowns in insolence, and saw that 9.38... was recurring in power weapons in an unknown offset in SCNR. I just set all of those values to 0. That was it.
How were the respawn times by doing it this way? I tested this with TfAv's collection prog and the respawn time on the ES and Shotty in Midship was 10-15 secs which was too short.
I'd like to see more XBC mods and less projectile mods!
http://s12.invisionfree.com/h2ce is the alternative address for it.
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- Posts: 68
- Joined: Sat May 29, 2004 2:16 pm
heh crap wrong topic lol i was thinking about the other mod lol. Sorry eheh. The longlive sp oneCan Not wrote:Infection4389 wrote:for what? nothing is about balance just a mp mod with alot of sp stuff cramped in it...taking the good things about Halo 1 over Halo 2, putting them in Halo 2, and overall making the game more skillful and balanced.
Alright... a little coming soon.
Halo 2: Combat Evolved v2.25
* FALLING DAMAGE!!!
* New Pistol skin
* Original Pistol Reticle
* All power weapons have new timers to go with respawning the same as all of the other weapons do (some were at 15s in v2, eek!). All rockets are 120+, all snipers/powers/shotguns/swords are 60+. Therefore, most power weapons you will need to wait at least a minute to get your hands on
* Bugfixes:
- Overshields don't spawn in no shield games anymore. This would result in a nasty invincibility bug for no shield games
- No double pistol with weapon sets
- Added weapons don't show up on weapon sets anymore, they now show up as the correct weapons
I'm almost done this version guys.
A couple more videos...
Map Specific Item Spawns Video (2.25)
http://rapidshare.de/files/4481203/H2CE ... P.avi.html
Spectral G's 'Reborn' Montage (2.0)
http://rapidshare.de/files/4323692/Rebo ... s.wmv.html
(This montage seems to show things off pretty well. Most of it is focused on sticks and noscopes, but there's some good footage of H2:CE gameplay in there.)
Halo 2: Combat Evolved v2.25
* FALLING DAMAGE!!!
* New Pistol skin
* Original Pistol Reticle
* All power weapons have new timers to go with respawning the same as all of the other weapons do (some were at 15s in v2, eek!). All rockets are 120+, all snipers/powers/shotguns/swords are 60+. Therefore, most power weapons you will need to wait at least a minute to get your hands on
* Bugfixes:
- Overshields don't spawn in no shield games anymore. This would result in a nasty invincibility bug for no shield games
- No double pistol with weapon sets
- Added weapons don't show up on weapon sets anymore, they now show up as the correct weapons
I'm almost done this version guys.
A couple more videos...
Map Specific Item Spawns Video (2.25)
http://rapidshare.de/files/4481203/H2CE ... P.avi.html
Spectral G's 'Reborn' Montage (2.0)
http://rapidshare.de/files/4323692/Rebo ... s.wmv.html
(This montage seems to show things off pretty well. Most of it is focused on sticks and noscopes, but there's some good footage of H2:CE gameplay in there.)
Thx. It would be cool if you posted your plugin so I don't have to do that. Your new version sounds cool. One last thing you should add is to have an OS and Camo in every level.XD wrote:Gotta go into dev mode and change undefined ones into floats in the plugin, of course.
How'd you change the respawn times?
I'd like to see more XBC mods and less projectile mods!
jkjk heres a plug to change item spawn options. its a blue guerilla plug for adi so just save it as "scnr.xml" and put in the tag templates folder
Code: Select all
<struct name="Scenario" size="992" info="">
<struct name="Collections" offset="288" size="144" info="Respawning objects.">
<value class="" name="Object Type" offset="20" type="short" info=""/>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="64" type="float" info=""/>
<value class="" name="Y" offset="68" type="float" info=""/>
<value class="" name="Z" offset="72" type="float" info=""/>
<value class="" name="Yaw" offset="76" type="float" info=""/>
<value class="" name="Pitch" offset="80" type="float" info=""/>
<value class="" name="Roll" offset="84" type="float" info=""/>
</struct>
</struct>
hey cool this is nice , imxbox7887 wrote:jkjk heres a plug to change item spawn options. its a blue guerilla plug for adi so just save it as "scnr.xml" and put in the tag templates folder
Code: Select all
<struct name="Scenario" size="992" info=""> <struct name="Collections" offset="288" size="144" info="Respawning objects."> <value class="" name="Object Type" offset="20" type="short" info=""/> <value class="" name="Collection" offset="0x58" type="dependency" info=""/> <value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties"> <option name="Default?" value="0"/> <option name="Suspended" value="1"/> <option name="Vehicle?" value="2"/></value> <value class="" name="Spawn one at a time" offset="18" type="enum16" info=""> <option name="No" value="0"/> <option name="Yes" value="1"/></value> <value class="" name="Respawn Time" offset="0x0e" type="short" info=""/> <value class="" name="Disappear Time" offset="0x10" type="short" info=""/> <value class="" name="X" offset="64" type="float" info=""/> <value class="" name="Y" offset="68" type="float" info=""/> <value class="" name="Z" offset="72" type="float" info=""/> <value class="" name="Yaw" offset="76" type="float" info=""/> <value class="" name="Pitch" offset="80" type="float" info=""/> <value class="" name="Roll" offset="84" type="float" info=""/> </struct> </struct>
going to use this its pretty useful

thankx