I've been working on this for the last few days. It's a Smith & Wesson 1911 Colt .45. It's my second model, and my first skin. I like the model, I think I did a really good job on it. But the skin is crap, but it's my first so cut me some slack. It's optimised at a respectable 1325 triangles. There might be some waste in that there are some verticies that could be deleted and would barely change the model. But there's no stray verticies that don't change the shape at all, well, maybe a few, but not many. Anyway, here's some renders:
What do you guys think? Constructive critisism is welcome, I really want to get good at this.
Hushed casket, i already sent you a pm with a great skinning site. Itll learn you the basics of an awesome metal texture, and of course wood.
Check this example out:
I just made it, to show you what ive learned in 15 minutes
(im not going to make a detailed piece of metal, takes too long >_>)
EDIT: Thank pie for the link. Thank him alot