Phenomena's Projectile Plugin with Homing

Utilities you will need to mod halo. No warez.
Post Reply

Do you find this plugin useful?

Yes
13
87%
No
2
13%
 
Total votes: 15

=>NeOn<=





Posts: 44
Joined: Sun Jun 19, 2005 6:37 am
Location: In a house.

Phenomena's Projectile Plugin with Homing

Post by =>NeOn<= »

This is Phenomena's Plugin with the Homing float added to it after I ripped it out of Monoxides. Works on HHT, HMT, and DotHalo. Enjoy!
Attachments
proj.rar
The Plugin
(965 Bytes) Downloaded 644 times
Picture
Picture
Phenomena Homing.JPG (43.47 KiB) Viewed 5016 times
Image
Zenaku213





Posts: 185
Joined: Thu Jun 02, 2005 12:09 pm
Location: In your walls.

Post by Zenaku213 »

i wish they would make words in plugins understandable, :(
CLuis wrote:Being goth is a disease.
All those losers in gym must have it then.
User avatar
Ombre




Coroner Socialist Orb

Posts: 2495
Joined: Sat Dec 11, 2004 12:42 am
Location: California - Bay Area

Post by Ombre »

Pretty cool i guess but i must ask did you have permission to modify his plugin?
Image
=>NeOn<=





Posts: 44
Joined: Sun Jun 19, 2005 6:37 am
Location: In a house.

Post by =>NeOn<= »

I already informed him that I did it.
Image
CtrlAltDestroy




Designer

Posts: 1509
Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u

Post by CtrlAltDestroy »

I combined lots of phenoms plugins with other ones..
Kirk




Socialist Snitch! Mad Hatter

Posts: 6031
Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska

Post by Kirk »

Add a prefix in 24 hours or deletion.

http://files.halomods.com/viewtopic.php?t=36635
Image
=>NeOn<=





Posts: 44
Joined: Sun Jun 19, 2005 6:37 am
Location: In a house.

Post by =>NeOn<= »

mac-user, this is supposed to be in the utilities section! that's why i didn't add 1. Mods, move to utilities.
Image
ajhayter





Posts: 45
Joined: Wed Mar 30, 2005 4:30 am
Location: England
Contact:

Post by ajhayter »

COME ON EVERYONE! TO THE UTILITIES SECTION!!! *mass carnage as large mob follows work relating to Phenomena*
Image
I am teh lollerbant!
Lowallyn





Posts: 170
Joined: Sat Jan 22, 2005 12:26 pm

Post by Lowallyn »

that prefix rule is only in halo PC section right?
and i agree with mac user... for once.. there tom many people saying AUSOME MOD adn its a warthog witha pink side....

i dont like lookign at skins.. it annoys me
*Sig rmeoved* Reveiw Halmoods Uneversal Rules ~aHlomods Staff
Kirk




Socialist Snitch! Mad Hatter

Posts: 6031
Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska

Post by Kirk »

If there is no prefix announcement for the section in question, there is no rule.
Image
hallony





Posts: 47
Joined: Sat Mar 12, 2005 6:16 am

Post by hallony »

Is this for halo 1 or for halo 2?
Kirk




Socialist Snitch! Mad Hatter

Posts: 6031
Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska

Post by Kirk »

Halo 1.
Image
=>NeOn<=





Posts: 44
Joined: Sun Jun 19, 2005 6:37 am
Location: In a house.

Post by =>NeOn<= »

if you use it for dothalo, then it's both.
Image
Blackout360





Posts: 35
Joined: Sat May 28, 2005 7:15 am
Location: Garland, Texas

Post by Blackout360 »

Nice Utility! It'll come in handy very well. :) (Once I get my modded xbox) :wink:
Blackout360





Posts: 35
Joined: Sat May 28, 2005 7:15 am
Location: Garland, Texas

Post by Blackout360 »

Zenaku213 wrote:i wish they would make words in plugins understandable, :(
Arming time: Is how long to reload.

Danger radius: Is how far or close an enemy has to be in order to get damge.

Effect: Is how devastated the area would look around the impact after detonation.

Timer: Like the needler, It hits something then explodes in a matter of split-seconds, excepet you can chane how long you want it to detonate after impact.

Timer-to: Don't really know. Just make Timer and Timer-to the same number.

Min Velocity: How fast it'll go once fired.

Max Range: How far the Projectile can go before exploding, depleating, or vanishing in mid air.

Air Gravity scale: Like the wraith shell, and Brute shot, Determines wheather or not the projectile stays in the air till ending point, or goes down after a certain distance.

Air Damage range: It's how much smoke that will appear after the impact.


Air Damage range-to: Practicly same as above.


Water Gravity Scale: Same thing as Air Gravity Scale, but underwater.

Water Damage Range: Same as Air damage range, but it's a splash intead of smoke.

Water Damage Range-To: Practicly same thing as above.

Initial Velocity: Travel speed after fired.(Btw make the Big needler gun's projectiles travle faster by using this).

Final Velocity: Like above, but once this bullet/plasma projectile nears it's end of travle, it either goes faster or slower, up to you. (You can use Initial Velocity set to 1, and then Final velocity set to 300! Bullets go slow at first but then a little later, super speed up like the Matrix!!!) (Or you could always have it the other way around. :P )

Fly by sound: Look like you can't edit it, well you can but you'd have to go to the wraith tank and copy it's sound tag down, and then put it in Fly by sound. There you go! Hope I did good.!!! :D
=>NeOn<=





Posts: 44
Joined: Sun Jun 19, 2005 6:37 am
Location: In a house.

Post by =>NeOn<= »

yep, that's helpful for the n00b modders, but maybe u should canosider doing that for all of phenomena's plugin's so they would understand
Image
Blackout360





Posts: 35
Joined: Sat May 28, 2005 7:15 am
Location: Garland, Texas

Yep!

Post by Blackout360 »

Yep! And I see Phenomena Likes to make H1 plugins. But could he make some really cool Halo2 plugins? :)
Post Reply