Explosions = Vehicals?

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ruder




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Explosions = Vehicals?

Post by ruder »

ne1 no how to turn and explosion into a vehical e.g. plasma grenage expodes into and warthog or rocket explodes into ghost? would be a big help if som1 nu this
IZI PhAnToM IZI





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Post by IZI PhAnToM IZI »

i could help u but i dont have net frameworks 2.0. so i can run my programs. but once i get it i can help u out.
ruder




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Post by ruder »

IZI PhAnToM IZI





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Post by IZI PhAnToM IZI »

alright i got it now ill help u out
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Post by IZI PhAnToM IZI »

alright i havnt tested it yet but got to the eqip tag and go to "objects\weapons\grenade\plasma_grenade\plasma_grenade" and go to the dependency tag and change the ipt of the exspolsion to the vehicle u want.
ruder




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Post by ruder »

u dont think that i havent done this already? i tried the basics but i cant make it work
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Post by IZI PhAnToM IZI »

whats the problem when it happens. i cant test it because i dont have adi but i might be able to help u some how.
ruder




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Post by ruder »

rite i have tried swoping the jpt! in the epiq tag and the weap tag but when i through the grenade it is just normal.
ruder




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Post by ruder »

oh hang on r u saynig that i should do it in ADI? coz i am using dothalo
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Post by IZI PhAnToM IZI »

no but i using insolence its easier but thats just me. and do u want it so u throw out vehicles or make the exsplosion a warthog come out
ruder




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Post by ruder »

i want to make the explosion the vehical not the grenade it self or if it easier something like a wraith explosion maybe? but not the projectile the explosion
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Post by IZI PhAnToM IZI »

aright pick 1 or 2

1. i can make when u throw a vehicle will come out.

2. the grenade exsplosion will be the wraiths exsplosion
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Post by ruder »

number 1
Freakish





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Post by Freakish »

i'm on my pda right now but once i get on my computer i'll right up a quick tut.
ruder




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Post by ruder »

ok then well thanks....once i have tut lol
Freakish





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Post by Freakish »

Damn turns out the closest I could get is changing the hlmt of the nade so is a ghost, but it blows up.
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Post by bluedevil5 »

Quote:
Chain spawning

What you will need
-A modded xbox, for help on that go to HTTP://www.xbox-scene.com
-Halo 2 on your hard drive, just ftp it over
-Halo 2 on your PC
-DotHalo which can be found here
-Basic modding knowledge, and common sense

Getting Started
Open your map in DotHalo. For this tutorial its easier if I show an example map. I will use Headlong. Open it up and go to whatever weapon you want to chan spawn. Look at its projectile and click it in the dependencies window. Click 'goto tag' or go the the projectile manually. Lets say 'objects\weapons\pistol\needler\projectiles\needler_shard\needler_shard' for needler shard.

Click it and look in the dependencies, it has a bunch of stuff, what you care about is the effe 'effects\impact\explosion_small\needler\standard_detonation', click it. Change it in the drop down box to 'effects\objects\gear\covenant\battery\battery_explosion'. Then click save changes in the dependencies box. It should change. Clcik the changed Effe dependency and click go to tag.

From there you will see lots of dependencies, and 3 bloc tags. If you want a cool explosion effect with you chain spawning leave everything but the 3 BLOC tags. Change those as you wish, to a projectile, to anything. Save changes, ftp the map, and your done.

taken from http://ducain.org/hihforum/viewtopic.php?t=49325

edit i rccommend useing h2x i think its called instead because dot halo freezes with its effe tag but maby not for you so wateva i do what i want
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