Base model, MAX and 3ds
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- Joined: Tue Jun 08, 2004 2:52 am
Base model, MAX and 3ds
This is a base I made a while back for a map that I didnt finish.
It has ample space for 4 warthogs on the first floor, 1 banshee in the top floor, 2 turrets on the top floor corners and space for 1 tank on the ground floor. (see the layout jpeg)
There are no stairs ladders or ramps to any floor because I was originally going to use well labelled teleporters to get from floor to floor.
Thre is a simple ground plane around the edge of the base to make it easier to integrate into a map.
I did an STL check in MAX and only found the open edges of the ground plane, but if you have any trouble please PM me:D
Please use this where ever you want, but I'd appreciate some credit if you do .
-FireScythe
It has ample space for 4 warthogs on the first floor, 1 banshee in the top floor, 2 turrets on the top floor corners and space for 1 tank on the ground floor. (see the layout jpeg)
There are no stairs ladders or ramps to any floor because I was originally going to use well labelled teleporters to get from floor to floor.
Thre is a simple ground plane around the edge of the base to make it easier to integrate into a map.
I did an STL check in MAX and only found the open edges of the ground plane, but if you have any trouble please PM me:D
Please use this where ever you want, but I'd appreciate some credit if you do .
-FireScythe
- Attachments
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- Possible layout
- Base layout.jpg (18.7 KiB) Viewed 1410 times
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- 3DS MAX Base.rar
- (55.58 KiB) Downloaded 64 times
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- Location: Newark, DE
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I made it into a scenery object with full collision, also since you really can't place anything on a scenery object I incorporated ladders onto the face of the second level, they're there but you can barely see them from the pic. Great model you've made here and I'm currently making a straight forward test map that I'll send ya when I'm done.
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