Base model, MAX and 3ds

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
FireScythe





Posts: 42
Joined: Tue Jun 08, 2004 2:52 am

Base model, MAX and 3ds

Post by FireScythe »

This is a base I made a while back for a map that I didnt finish.
It has ample space for 4 warthogs on the first floor, 1 banshee in the top floor, 2 turrets on the top floor corners and space for 1 tank on the ground floor. (see the layout jpeg)

There are no stairs ladders or ramps to any floor because I was originally going to use well labelled teleporters to get from floor to floor.

Thre is a simple ground plane around the edge of the base to make it easier to integrate into a map.

I did an STL check in MAX and only found the open edges of the ground plane, but if you have any trouble please PM me:D

Please use this where ever you want, but I'd appreciate some credit if you do :D.

-FireScythe
Attachments
Possible layout
Possible layout
Base layout.jpg (18.7 KiB) Viewed 1413 times
3DS MAX Base.rar
(55.58 KiB) Downloaded 64 times
Domi1975




Wordewatician 50

Posts: 72
Joined: Mon Apr 18, 2005 4:04 pm

Post by Domi1975 »

Really cool base. I dl it and am going to do a level with this in it. :D
PoeticScars





Posts: 13
Joined: Tue Jun 14, 2005 3:56 pm
Location: Newark, DE

Post by PoeticScars »

Is it cool if I use it in a Video Mod. I'm making a Halo2 version Video Mod for the song "Sp Lit" from Chimaira and I need some sort of setting. I was originally going to have the band playing inside a sewer drain but I suck at modeling so I thought I'd use this since it's already made...
Image
FireScythe





Posts: 42
Joined: Tue Jun 08, 2004 2:52 am

Post by FireScythe »

PoeticScars wrote:Is it cool if I use it in a Video Mod.
Yeah sure, like i said, use it wherever you want :) Just gimme credit :wink:
PoeticScars





Posts: 13
Joined: Tue Jun 14, 2005 3:56 pm
Location: Newark, DE

Post by PoeticScars »

No problem. Thanks.
Image
Krush





Posts: 174
Joined: Mon Mar 08, 2004 4:33 am
Location: Detroit

Post by Krush »

Thats a great looking base. Good job.
Image
User avatar
Guest





Posts: 54
Joined: Wed Oct 27, 2004 8:46 pm
Contact:

Post by Guest »

I made it into a scenery object with full collision, also since you really can't place anything on a scenery object I incorporated ladders onto the face of the second level, they're there but you can barely see them from the pic. Great model you've made here and I'm currently making a straight forward test map that I'll send ya when I'm done.

Image
<insert shameless creative plug>
Weapons\FlightTest-Fighter\Roll Test
FireScythe





Posts: 42
Joined: Tue Jun 08, 2004 2:52 am

Post by FireScythe »

looking good :) I look forward to the map.
[IRC] Matty





Posts: 109
Joined: Sat Dec 04, 2004 12:17 am

Post by [IRC] Matty »

HeHe, me and andrewmatlock (making cote (citymap) ..ect) are going to work on this too :D hes just sending me some textures, ill get pics later... Amazing base, o Drunk, love your version too ;)
FireDragon04 I AM!
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

JUst don't make it as a scenery.Insert it to a map and attach into the map letting it levetatin g 1unit over the ground
[IRC] Matty





Posts: 109
Joined: Sat Dec 04, 2004 12:17 am

Post by [IRC] Matty »

meh...im fully attaching it to a map :lol:

O wanna see pics of it in max so far ?

Image
FireDragon04 I AM!
Vinx




Socialist

Posts: 478
Joined: Sun Jun 13, 2004 4:47 pm

Post by Vinx »

looks sweet. both renders of it textured.
Image
User avatar
Guest





Posts: 54
Joined: Wed Oct 27, 2004 8:46 pm
Contact:

Post by Guest »

Here I am running around all crazy with no one to stop me hehehe.....

Image
<insert shameless creative plug>
Weapons\FlightTest-Fighter\Roll Test
Post Reply