Removing the turret from a Warthog

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Yawdib





Posts: 7
Joined: Fri Jan 28, 2005 10:11 am

Removing the turret from a Warthog

Post by Yawdib »

Hi guys,

I was just wondering if there was a quick and easy way of removing the turret from the back of a warthog. I just created my first skin and I'm going to take a couple of screenshots of it in-game so I thought it would look a bit better without the turret on :)
Hopefully there will be a simple way to do it, let me know if there is!
Thanks.
The_Hushed_Casket





Posts: 1698
Joined: Sun Nov 07, 2004 12:13 pm

Post by The_Hushed_Casket »

I've heard you can just "null out" the model, although I don't know how that's done.
Image
halvorsen




Recreator Coagulator

Posts: 315
Joined: Thu Aug 05, 2004 10:49 pm

Post by halvorsen »

remove vehi wartog.chaingun and gauss in warthog.html
Yawdib





Posts: 7
Joined: Fri Jan 28, 2005 10:11 am

Post by Yawdib »

halvorsen wrote:remove vehi wartog.chaingun and gauss in warthog.html
Where would I find that? I'm assuming I need to use the DotHalo program to remove the model, but I'm not sure. Sorry for not knowing anything about this :oops:
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

Just find the turret in the VEHI Tag Check the dependencies for the turret, then change all of them to "nulled out"
halvorsen




Recreator Coagulator

Posts: 315
Joined: Thu Aug 05, 2004 10:49 pm

Post by halvorsen »

Yawdib wrote:
halvorsen wrote:remove vehi wartog.chaingun and gauss in warthog.html
Where would I find that? I'm assuming I need to use the DotHalo program to remove the model, but I'm not sure. Sorry for not knowing anything about this :oops:
the only thing you need is to go to html tag
scrol down to objects\vehicles\warthog\warthog
look at the dependency and remove [vehi] wartog.chaingun and [vehi]warthog.gauss
Yawdib





Posts: 7
Joined: Fri Jan 28, 2005 10:11 am

Post by Yawdib »

Well I followed that the best I could but for some reason it still didn't remove the turret :cry:

I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong...

First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.
In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''

Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.

I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog :(

Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work :P
halvorsen




Recreator Coagulator

Posts: 315
Joined: Thu Aug 05, 2004 10:49 pm

Post by halvorsen »

Yawdib wrote:Well I followed that the best I could but for some reason it still didn't remove the turret :cry:

I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong..First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''

Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.

I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog :(

Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work :P
that right, you most do it in real maps
Yawdib





Posts: 7
Joined: Fri Jan 28, 2005 10:11 am

Post by Yawdib »

halvorsen wrote:that right, you most do it in real maps
Nice one, that was it. Thanks guys!!! :D
Post Reply