Hi guys,
I was just wondering if there was a quick and easy way of removing the turret from the back of a warthog. I just created my first skin and I'm going to take a couple of screenshots of it in-game so I thought it would look a bit better without the turret on
Hopefully there will be a simple way to do it, let me know if there is!
Thanks.
Removing the turret from a Warthog
-
- Posts: 1698
- Joined: Sun Nov 07, 2004 12:13 pm
the only thing you need is to go to html tagYawdib wrote:Where would I find that? I'm assuming I need to use the DotHalo program to remove the model, but I'm not sure. Sorry for not knowing anything about thishalvorsen wrote:remove vehi wartog.chaingun and gauss in warthog.html
scrol down to objects\vehicles\warthog\warthog
look at the dependency and remove [vehi] wartog.chaingun and [vehi]warthog.gauss
Well I followed that the best I could but for some reason it still didn't remove the turret
I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong...
First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.
In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''
Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.
I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog
Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work
I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong...
First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.
In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''
Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.
I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog
Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work
that right, you most do it in real mapsYawdib wrote:Well I followed that the best I could but for some reason it still didn't remove the turret
I'll go through what I did step-by-step so hopefully someone will be able to tell me where I'm going wrong..First I opened up 'shared.map' in DotHalo - maybe you can only do it on real maps I don't know, maybe this is where I'm going wrong straight away.In the Tags window I scrolled down and expanded the ''[hlmt] Object Property'' entry. Within this I selected ''objects\vehicles\warthog\warthog''
Then in the Dependencies/LoneIDs/Reflexives window I selected ''vehi - objects\vehicles\warthog\turrets\chaingun\chaingun'', clicked the drop-down box at the top and selected ''Null'' from the list at the bottom. I then did the same sequence for the ''...turrets\gauss\gauss'' entry - changing it to ''Null'' in the drop-down box near the top.
I then clicked save changes in the Dependencies window and closed the map. I then fixed the encryption with the TF6 program and overwrited the 'shared.map' file on the E drive of my Xbox with the new one. I cleared the cache, loaded the game and the turret ws still on the Warthog
Hopefully someone will be able to spot where I went wrong, I've probably just made the tinyest mistake ever that is stopping it work