warthog skin problems

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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phr34k





Posts: 32
Joined: Sun Jul 24, 2005 1:35 am

warthog skin problems

Post by phr34k »

ive skined a hog.. much fun looks nice... but it wont show up in the game

i already saved the dds from photoshop, and reinjected it into zanzibar, then encripted it... but its just looking normal.
i only changed the "objects\vehicles\warthog\bitmaps\warthog_standard" image... should i have changed more than just that one?

btw im not getting any errors its just not working...
blokhoofd1987





Posts: 2
Joined: Fri Jul 08, 2005 2:23 am

I THINK

Post by blokhoofd1987 »

i think the problemm could be you didnt clear the cache files that can be an error and you must sign shared.map but i think you know that can i add you on msn i am starting a mod team maybe we can work something out
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maca_§




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Post by maca_§ »

Yeah, I use to have this problem.
But basically, like blokhoofd1987 said, you have to clear your Xbox's cache.
Clear it, then skin your new Warthog then re-sign the map then transfer back.
That worked for me a while back.
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phr34k





Posts: 32
Joined: Sun Jul 24, 2005 1:35 am

Re: I THINK

Post by phr34k »

blokhoofd1987 wrote:i think the problemm could be you didnt clear the cache files that can be an error and you must sign shared.map but i think you know that can i add you on msn i am starting a mod team maybe we can work something out
i dont got msn but if you want you can add me to your aim buddy list if you have it, "thedeviant23"

but..... how do i clear my cache? ive heard you have to play a single player game... or is it a folder i have to delete everyhing in?

thanks
phr34k





Posts: 32
Joined: Sun Jul 24, 2005 1:35 am

Post by phr34k »

woohoooo! it worked THANKS

of i wanyone is looking at the in the future,

how to skin a warthog:
1-open the desired map, select the image from the bitmap section
2-extract the bitmap to your desktop (or whereever)
3-edit the dds file with your desired program (photoshop cs 2 works fine) youll also need to get the plugin.... search....
4-save the file when your finished, if a nvidia thing comes up just press save towards the top
5-go back to the map and "inject" the new dds file... resign that map and go to the map that it says next to the word external and sign that one too.. if it says internal just sign the one you already have open...
6-delete everything on your x y and z drives (this is your cache)
7-ftp over the files you had to sign earlier
8-play :] itll take forever to load the first time. thats just because it has to put the cache back into place...

hope this helps someone
i3u11et





Posts: 11
Joined: Mon Jun 27, 2005 7:41 am

Error injecting in dothalo

Post by i3u11et »

Ok i followed that directly put a simple color change on the handle of BR

saved as, the nVidia popup came up.

i clicked the save towards the top, and just to make sure what it saved it as i looked and saw that it saved it as a dxt3 file

( i saved it over the other battle_rifle.dds)

opened the map i wanted (relic, opened [bitmap] battle_rifle/battle_rifle

injected bitmap and an error pops up and says "bitmap being injected must be dxt2 or dxt3"

can i only mod shared.map , or should i not save over the other battle_rifle.dds???

(IM USING ADOBE PHOTOSHOP CS2)

thankyou


Please reply thankyou
phr34k





Posts: 32
Joined: Sun Jul 24, 2005 1:35 am

Post by phr34k »

ive had the same problem with the windsheild.... unfortunetly i havent been able to fix it... im sorta a noob.... i just gave up lol

sry
phr
Patrickssj6




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Post by Patrickssj6 »

is it for pc or ce?
in ce i had that same problem but you just have to redirect the warthog.shader_environment instaed of replacing the warthog.bitmap file
...left for good
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