What are the limits of old maps?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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ll Motorhed ll





Posts: 10
Joined: Wed Jul 27, 2005 9:32 am

What are the limits of old maps?

Post by ll Motorhed ll »

I'm Fairly new to modding (about a month). I know how to do some basic stuff, but i was wondering if there are any problems on the old maps like, failing to load map... or any of th at stuff, like there are for the new ones. Can you just do whatever you want and never fail to load map? Thanks, If you can answer this.
The_Hushed_Casket





Posts: 1698
Joined: Sun Nov 07, 2004 12:13 pm

Post by The_Hushed_Casket »

You need to sign your maps with encryptomatic signature after any alterations.
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ll Motorhed ll





Posts: 10
Joined: Wed Jul 27, 2005 9:32 am

Post by ll Motorhed ll »

I mean, do i need to worry about balance? (in the old maps)
ll Motorhed ll





Posts: 10
Joined: Wed Jul 27, 2005 9:32 am

Post by ll Motorhed ll »

sorry for being a noob. :(
HomelikeBoat





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Joined: Sat Mar 26, 2005 8:20 pm

Post by HomelikeBoat »

sounds to me like all you did before u came to halomods was modd online or hear about how to mod on live, all you have to do is sign with the ES from TF6 and you can ftp and load the map just fine
ll Motorhed ll





Posts: 10
Joined: Wed Jul 27, 2005 9:32 am

Post by ll Motorhed ll »

well no... ive been coming to halomods for about a month now. i used to mod online. and i mean for literally... like 2 hours. the day before the patch came out. but ive been trying to mod old maps for a long time. i cna do basic stuff.. like make anything i want come out of any gun etc. but i was just wondering that, because i made a mod for coagulation, and it failed to load map. everything else was cool.

(and on a side note... does anyone know how to get the airlifts vertical? and not horizontal?)
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