Few questions. (Light maps mainly)

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Few questions. (Light maps mainly)

Post by Dojorkan »

1. Whats the difference between using ADI's Lightmap/bitmap changing thing opposed to the whole photoshop/DDS approach?

2. I was modding sancuaury to its lightmap ,using ADI, is at 25%. And I also made a warith shot able to light up the whole level. But the stones sticking out of the ground arent reacting to the wraith's light.

3. Using the same method of editing the lightmap as above, I saw that there are alot of Lines, or boarders in the ground that make the color really different, besides skinning, how could I fix this.

4. How do I make a Active camo'ed Warthog.

5. How can I make AI controlled characters besides elites, have shields? I tried using the ODST method at insolence, but on delta halo, but that didnt work, even on the ODSTs. (InSingle Player)

6. how many grunts does it take to screw a light bulb?
Last edited by Dojorkan on Wed Aug 03, 2005 5:48 am, edited 1 time in total.
Extrinsic





Posts: 16
Joined: Wed Jul 20, 2005 2:54 pm

Post by Extrinsic »

i am having the same problem on burial mounds the caves dont darken and there is a place by the base uneffected by the light and how do you do the photoshop way i tried making the 70 sub maps and injecting them the map wouldnt encrypt so....
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