ok i'm sorry about this topic, it kind of is addressed to just one person
nateh90 if u see this topic i need to talk to you urgently so get on aim
but if anybody know's anything about converting the vertex points from a map's bsp, or more importantly it's coll, i would appriciate if you could explain how to find the list of vertex points in the tag's hex, thank you
and feel free to aim me, especially if you know what your talking about
bsp's
- Winkler707
- Posts: 68
- Joined: Sat Apr 02, 2005 1:09 am
bsp's
Last edited by Winkler707 on Wed Jul 27, 2005 7:31 am, edited 1 time in total.
the main collision reflexive is at the decimal offset 36 under the bsp. that takes you to the collision header. from there you go 56 more decimal bytes to get your collision verticies reflexive. ive listed the format below.
float X
float Y
float Z
short ID
i think thats right but i dunno its been a while
float X
float Y
float Z
short ID
i think thats right but i dunno its been a while