i know its been said for a long time but ill ask again!
what there really needs to be is a plugin for either sparkedit or HMT.
i know this is quite hard to do and i would do it myself but the only programming book in the library was out so i cant.
there IS a plugin for HMT....but its only for x-box...and cannot be converted because PC's meta lacks padding in it
and you don't swap models...you just swap proj with scen
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Vegito619 wrote:you don't swap models...you just swap proj with scen
i was reffering to
noobscape wrote:hey man you can jus jus replace a shrub or whateva with the thing you want and then you have more of it
i dunno how to swap without the exception error
GO in hex...Find the offset for the scenery you want to replace (from Iron_Forges ofset list)....find the value of the scenery you want to replace it with(from Iron_Forges ofset list)... Swap them....save it....
isnt that like doing the same as swapping mod2 in HMT3?
cause thats what im doing and it comes up with an exception, i suppose it needs all the shaders and textures etc..
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
peabnuts123 wrote:isnt that like doing the same as swapping mod2 in HMT3?
The [mod2] tag is for models! Obviously swapping the raw models is not a good idea. You need to swap the values of the items themselves with the other items. Not the models of the items.