making things teleportable

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raz0r





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making things teleportable

Post by raz0r »

how would u go about giving, for example a grenade, the ability to go thru a teleporter and still blow up? this could get interesting with nukes and rerouting the teleporters to eachothers base's
gryphon





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Post by gryphon »

I'm gonna try to think like a machine and give my best guess for this one. The game doesn't allow any object that isn't a player to travel through a teleporter (except whatever the player's carrying). So we've got only bipeds, perhaps even only the cyborg biped, using the teleporters. There may be even more restrictions than that; I've never tried shooting a cyborg from a gun into the teleporter or anything. Anyway, I don't see any way of fooling the engine into letting a projectile through like a player. My best guess is that it's probably impossible to do with our current resources. I bet it would require a massive reworking of how the teleporters work, and we just can't do that kind of thing now. Will it be possible with the SDK? There's a chance, but I'm gonna say it's not likely. Maybe some hardcore modding expert will be able to pull it off someday, but don't count on it.
raz0r





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Post by raz0r »

well the real question is what is the restrictor: the teleporter or the biped? does the teleporter say only bipeds can come in, or does the biped say it has access to a teleporter? my guess is the teleporter is the restrictor and ill be lookin into this more and will post results but would love to hear ur guys' input
Archaic Anomaly





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Post by Archaic Anomaly »

If you shoot cyborgs into the teleporter they don't go through...
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Post by halogodlex2 »

did you try it or are you making it up #thinking in his..... head damn it he is going to flame me for this#
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Post by Archaic Anomaly »

I tried it.
And I would only flame you if you were flaming other people.
We need to tear down the briefs of stupidity and corruption and put up, in its place, an edifice of truth.
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Post by Deadly_Shadow »

It's probably in Game Globals somewhere. Most stuff in Globals is about MasterChief Bipd.
raz0r





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Post by raz0r »

is there any way to edit the game globals?
Archaic Anomaly





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Post by Archaic Anomaly »

In globals (HMT) you can only edit the speed of the MC.
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Post by Cereb »

and the grenade ammount... if you have the plugin

I know ther're was a COOP teleport on the xbox version. I do remeber seeing tags for it in HMT. I wonder if this could help in making somign teleportable.

I do remeber a GB guy saying that the teleporter is limited by the engine.
HapeMask





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Post by HapeMask »

Well if the bipeds you create with say a pistol don't go through, then it must have some other method of deciding what goes through. It may just be that there's some code in the game (not map files) that decides if MC (your character, only the one played by the current player) is on a teleporter, move him to it's target. If so, HMT won't be able to help with this. You'll have to wait for Halo's SDK.
HAL9000





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Post by HAL9000 »

i figured sumtin out
when i played library as a sentinal i kud go thru the teleporters!
so then its gotta b like a biped or sumtin that can go thru
but yet again i have no idea lol
halofan141





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Post by halofan141 »

It's not going to be the biped. I can tell you that right now 100% sure. It's going to be the player tag. Whatever defines which object is player controlled is most likely going to be also what tells the program to add the translation matrix to the matrix for the object of the player. That's my guess.
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Post by Ang88 »

Cereb wrote:and the grenade ammount... if you have the plugin
where could i get this?

i think that it only allows players to go through the teleporters
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Post by Master_Makayo »

In the library(mp) if u switch Metas for the cyborg_Mp with somthing like a sentinel or Guilty Spark, youll still go thru
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Post by HAL9000 »

i just sayd that st00pid
Cereb




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Post by Cereb »

Ang88 wrote:
Cereb wrote:and the grenade ammount... if you have the plugin
where could i get this?

i think that it only allows players to go through the teleporters
http://www.halomods.com/forums/viewtopic.php?t=3149

The 3rd link, right click and save.
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