For some reason some of the scenery in my map can be walked, driven, shot, or grenaded right though. I'd xpect this from things like shrubs, but it occured to every instance of some larger trees as well. In particular, something like tree_leafy_medium, some gnarled one, and tree_leafycover_doublewide.
Any ideas how to fix this? I know how to just change the type of all of them at once, but I like the way these work as cover.
Walk-through scenery... ?
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to further complete patrick's answer:
A collision model, while a model determines the visual shape of the object, a collision model details the physical shape of the model.
Without a collision model, there is nothing to run into, you are running through thin air that looks like a tree.
A collision model, while a model determines the visual shape of the object, a collision model details the physical shape of the model.
Without a collision model, there is nothing to run into, you are running through thin air that looks like a tree.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Excalibur: and drink the gallons of cum that come out
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