Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Xe-Bec
Posts: 340 Joined: Tue Mar 08, 2005 12:24 pm
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by Xe-Bec » Sun Jun 19, 2005 8:03 pm
This is a big update to warlock everything is bumped and i added some other stuff tell me what you think.
pictures are at the bottom a few posts down thanks for posting them bro
Last edited by
Xe-Bec on Sun Jun 19, 2005 10:35 pm, edited 1 time in total.
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CKY2K
Posts: 192 Joined: Wed May 18, 2005 7:15 pm
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by CKY2K » Sun Jun 19, 2005 8:32 pm
fix pix
Sain
Posts: 465 Joined: Tue May 25, 2004 5:55 pm
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by Sain » Sun Jun 19, 2005 8:36 pm
we're working on it right now...
[users]soccerbummer1104
Posts: 137 Joined: Mon Dec 20, 2004 2:22 pm
Location: at your window looking in freaky aint it
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by [users]soccerbummer1104 » Sun Jun 19, 2005 9:46 pm
there not working because your using the wrong link. your supposed to use the direct link to image on imageshack not the show to friends text
The Spartan!
Posts: 313 Joined: Fri Oct 08, 2004 1:59 pm
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by The Spartan! » Sun Jun 19, 2005 9:59 pm
Doesnt seem to look as good as what the halo 2 ce team did. Good job anyways guys.
Thanks,
Elite Hunter
Sain
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by Sain » Sun Jun 19, 2005 10:05 pm
Halo 2 ce team can suck my balls...
Xe-Bec
Posts: 340 Joined: Tue Mar 08, 2005 12:24 pm
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by Xe-Bec » Sun Jun 19, 2005 10:23 pm
lol if you think halo 2 ce team did better you should fix your eyes bro they edited wizerd and anyone who can import a .obj into 3ds max could do what they did i made the whole thing from scratch
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SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jun 19, 2005 10:35 pm
pretty much blew h2ce out of the water. i like this more. get some rtr for the water and you're another step ahead ::thumbs up::
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Xe-Bec
Posts: 340 Joined: Tue Mar 08, 2005 12:24 pm
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by Xe-Bec » Sun Jun 19, 2005 10:37 pm
whats RTR
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SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jun 19, 2005 10:38 pm
real time reflections
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
The Spartan!
Posts: 313 Joined: Fri Oct 08, 2004 1:59 pm
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by The Spartan! » Sun Jun 19, 2005 10:38 pm
Oh I see. No wonder they got it done so quickly. Those cheaters...
Thanks,
Elite Hunter
Xe-Bec
Posts: 340 Joined: Tue Mar 08, 2005 12:24 pm
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by Xe-Bec » Sun Jun 19, 2005 10:53 pm
there is a rtr you just cant see it from far away.
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Sain
Posts: 465 Joined: Tue May 25, 2004 5:55 pm
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by Sain » Mon Jun 20, 2005 1:19 am
two more pics!
dragontheif
Posts: 6 Joined: Fri Aug 20, 2004 7:27 am
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by dragontheif » Mon Jun 20, 2005 6:31 am
Yes, this is much better. Will you be implementing the rain into this?
an emu
Posts: 280 Joined: Fri Feb 18, 2005 5:16 pm
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by an emu » Mon Jun 20, 2005 7:18 am
woot awesome. h2ce has got to pull out something big to beat this i think. remember to make it dark and rainy, so you arent sure if there is an enemy around that corner.
Xe-Bec
Posts: 340 Joined: Tue Mar 08, 2005 12:24 pm
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by Xe-Bec » Mon Jun 20, 2005 7:48 am
trust me its dark depends on you video card for my laptop it isnt that dark but on my laptop i cant see water and my desktop it is dark just like halo 2 one and yes there will be rain if i find out how to do it i have never done a weather effect before so i will see if i can get some info on how to do it.
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Sain
Posts: 465 Joined: Tue May 25, 2004 5:55 pm
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by Sain » Tue Jun 21, 2005 12:03 am
Lighting is almost perfect
Kirk
Posts: 6031 Joined: Wed Jan 21, 2004 10:54 pm
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by Kirk » Tue Jun 21, 2005 12:23 am
That looks great.
My only suggestion is that the textures look... big. Shrink them down a bit, I'd say. For example, the tiles look to large, they should be smaller. Other than that, I love it.
rossmum
Posts: 3178 Joined: Mon Mar 08, 2004 12:19 am
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by rossmum » Wed Jun 22, 2005 2:53 am
One thing you need to do is make the textures look more faded and old. They shouldn't stand out so much.