This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
korori
Posts: 21 Joined: Wed Oct 27, 2004 7:18 pm
Location: LA (Lower Alabama)
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by korori » Sat Jun 18, 2005 7:33 pm
Its my first base so im sorry if it looks crappy but if you can correct any mastakes for me i would be very thankful.
Attachments
front.JPG (11.9 KiB) Viewed 2598 times
sanctuary base.zip
The sanctuary base File (35.18 KiB) Downloaded 48 times
side view.JPG (13.48 KiB) Viewed 2598 times
back view.JPG (11.11 KiB) Viewed 2598 times
MrChief
Posts: 294 Joined: Wed Mar 23, 2005 5:16 pm
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by MrChief » Sat Jun 18, 2005 7:40 pm
Reminds me of the Forerunner Buildings!
Domi1975
Posts: 72 Joined: Mon Apr 18, 2005 4:04 pm
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by Domi1975 » Sat Jun 18, 2005 7:59 pm
Yea it Forerunner like...I like it you did a good job..I will dl and look at it and see if there are any open edges and let ya know..again gj!
Leg0
Posts: 681 Joined: Mon Jun 28, 2004 2:19 pm
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by Leg0 » Sat Jun 18, 2005 8:12 pm
that's pretty accurate mate
plan on creating a skin?
korori
Posts: 21 Joined: Wed Oct 27, 2004 7:18 pm
Location: LA (Lower Alabama)
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by korori » Sat Jun 18, 2005 8:21 pm
I will but im very new at this so it will take a while though im trying to figure out how to model first.
MrChief
Posts: 294 Joined: Wed Mar 23, 2005 5:16 pm
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by MrChief » Sat Jun 18, 2005 8:35 pm
It's low poly and it looks nice too!
Good Job!
[IRC] Matty
Posts: 109 Joined: Sat Dec 04, 2004 12:17 am
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by [IRC] Matty » Sun Jun 19, 2005 8:03 am
Not bad i like it, i have alot of textures and stuff so i did this
FireDragon04 I AM!
[CL]9mm-Man
Posts: 773 Joined: Tue May 04, 2004 7:14 am
Location: Uranus
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by [CL]9mm-Man » Sun Jun 19, 2005 10:11 am
WOo nice model, if you want I can tag it as scenery
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[IRC] Matty
Posts: 109 Joined: Sat Dec 04, 2004 12:17 am
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by [IRC] Matty » Sun Jun 19, 2005 10:32 am
you are right that would go in as scenery, i just really woun't like to be the guy making the collision model for that.
FireDragon04 I AM!
[CL]9mm-Man
Posts: 773 Joined: Tue May 04, 2004 7:14 am
Location: Uranus
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by [CL]9mm-Man » Sun Jun 19, 2005 12:12 pm
Has it has errors then? You could make a custom more basic collision, Ill tag it if you can give meh the skinned version
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korori
Posts: 21 Joined: Wed Oct 27, 2004 7:18 pm
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by korori » Mon Jun 20, 2005 2:07 pm
[IRC] Matty can u send me the skinned version so i can send it to [CL]9mm-Man can tag it for me.
conquer2090
Posts: 255 Joined: Sat Feb 14, 2004 2:11 pm
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by conquer2090 » Mon Jun 20, 2005 2:23 pm
couldnt u jus fix the errors like ud do for a map then make the collision should work shouldnt it with no errors right?
[CL]9mm-Man
Posts: 773 Joined: Tue May 04, 2004 7:14 am
Location: Uranus
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by [CL]9mm-Man » Mon Jun 20, 2005 5:57 pm
100 errors = AHHHHHHHHHHHHHHHHHHHH
Anyways I remade a version of it heres a picture
Ill probably skin it then release tags if any one wants it.
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Patrickssj6
Posts: 5426 Joined: Sat Jul 24, 2004 12:12 pm
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by Patrickssj6 » Mon Jun 20, 2005 5:58 pm
make just a rough collision for it
korori
Posts: 21 Joined: Wed Oct 27, 2004 7:18 pm
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by korori » Mon Jun 20, 2005 6:48 pm
Im sorry but how do i test for errors though. So i can do it next time before posting it.
Patrickssj6
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by Patrickssj6 » Mon Jun 20, 2005 6:50 pm
run it through tool.exe
[CL]9mm-Man
Posts: 773 Joined: Tue May 04, 2004 7:14 am
Location: Uranus
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by [CL]9mm-Man » Mon Jun 20, 2005 9:07 pm
Open your model in Max, select it, then go to STL check in the modifier stack, and make sure its on everything, then click the check box at the very bottom.
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[IRC] Matty
Posts: 109 Joined: Sat Dec 04, 2004 12:17 am
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by [IRC] Matty » Tue Jun 21, 2005 7:51 am
Yah, erm if i just get it in as scenery and make a rough collision....
FireDragon04 I AM!