Teleporter Frame Scenery
Teleporter Frame Scenery
Here is a teleporter frame I made for a new level i'm doing. Its a pretty simple one but i like it. I am going to do two more versions that has a red logo and blue logo in the little box above the doorway. Let me know what you guys think.
Thanks
EDIT: New version with different texture at bottom of page. Also included is the Red Logo and Blue Logo frames as well.
Thanks
EDIT: New version with different texture at bottom of page. Also included is the Red Logo and Blue Logo frames as well.
- Attachments
-
- fr_teleporter.rar
- Here it is. I also included the data folder files which has the .MAX file and all raw bitmaps.
- (2.03 MiB) Downloaded 52 times
-
- One last shot of it in game
- fr_teleporter2.jpg (107.23 KiB) Viewed 1444 times
-
- One view of the teleporter in game
- fr_teleporter1.jpg (95.72 KiB) Viewed 1444 times
Last edited by Domi1975 on Wed Jun 15, 2005 5:41 pm, edited 1 time in total.
-
- Posts: 248
- Joined: Wed Apr 14, 2004 12:47 pm
- Location: Yeah.
- Contact:
-
- Posts: 109
- Joined: Fri Mar 18, 2005 8:03 pm
- Location: Lost
- Contact:
-
- Posts: 291
- Joined: Wed Aug 04, 2004 10:20 pm
- Location: Hell
- Contact:
- shadowkhas
- Posts: 5423
- Joined: Wed Jun 23, 2004 8:00 am
- Location: Salt Lake City, Utah
hhmmm...im probably not the best to give advice on this...i mainly work with CE and new content instead of doing mods to PC maps...but I beleive you can exchange pieces of scenery in SparkEdit and you could just navigate to where this or any other piece of scenery is and swap it out with one that is in the game...but like I said...I mainly deal with CE and stuff so if thats unclear maybe a mod could post something or anyone who knows...I know if you use the search function at the top and type in something like "custom scenery map injection" you might come up with a tut or something.
-
- Posts: 255
- Joined: Sat Feb 14, 2004 2:11 pm
yeh in spark edit u dont usualy add tags into the game u usualy over right stuff or preform an easy but painfully anoying process of making a new pice of scenery for the game (not completely new model but like 2 diff kinds of the piece u chose to duplicate then u can change model and bitmap with out over righting the old one..) or u can download one and rebuild it into ur map.. im not gonna bother going into details since itl take to much typing to explain.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Yea sure...I have an updated one I will probably release either tonight or tomorrow has an H2 Forerunner Rust bitmaps on it and I will also release my red and blue one's. In the little square above the teleporter that is sticking out there will be a red/blue logo there and then one on the floor of the teleporter as well. But yea go ahead and use them no worries here with that. Anyone can use them.
Here is the new one with the Blue and Red ones as well. I fixed the problem with them showing up white sometimes. Here they are.
- Attachments
-
- fr_teleporter.rar
- Standard, Red and Blue.
- (5.23 MiB) Downloaded 10 times
-
- Red logo frame with no shield.
- fr_teleporter_red.jpg (89.07 KiB) Viewed 1265 times
-
- Blue logo frame with H2 Shield
- fr_teleporter_blue.jpg (104.98 KiB) Viewed 1264 times
-
- Regular Frame
- fr_teleporter.jpg (109.3 KiB) Viewed 1264 times
-
- Posts: 109
- Joined: Sat Dec 04, 2004 12:17 am