tool.exe/command prompt what am i supposed to do!
tool.exe/command prompt what am i supposed to do!
ok i've finished exporting my map w/ blitzcrieg, how do i do the tool.exe/command prompt part, what do i enter and what is this part for? on the video tutorial it does not explain it at all...
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a new question lol
ur not rusty at all Excalibur, but now that i typed it in it says "choose type for the shaker 'vipclif_ground' (vipclif is my lvl name) so i believe it's asking about the base or ground of my lvl, but i'm confused cause it has 9 choices for shaders of vipflic_ground 1.shader_environment 2.shader_model 3.shader_transparent_generic, and it goes on and on with shader_transparent stuff... which one should i choose?
Ok, here is what it says:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\vipcl
if vipclif
Couldn't read map file './toolbeta.map'
building intermediate geometry...
choose a type for the shader 'vipclif_ground':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):
Ok, here is what it says:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\vipcl
if vipclif
Couldn't read map file './toolbeta.map'
building intermediate geometry...
choose a type for the shader 'vipclif_ground':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):
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Don't go through with that. Go to your tags main folder and delete the shader that tool made. Then go to your maps folder in the tag directory and create a folder called shaders. Then make a new shader environment tag in Guerilla. Link it to the bitmap for your level ground and save the shader in the shader folder you just made but make sure you name the shader the same name you named the ground texture in 3ds max. Hard to explain, =\.

ok open up gurellia and go to file>new
now find shader_environment
choose simple under flags
go to base map and click the 3 dots and find the bitmap u exported for the map and choose it
now save the shader as 'vipclif_ground.shader_evvironment in the folder of the map ur making
(do this for all bitmaps in the level)
then try to export again in tool
now find shader_environment
choose simple under flags
go to base map and click the 3 dots and find the bitmap u exported for the map and choose it
now save the shader as 'vipclif_ground.shader_evvironment in the folder of the map ur making
(do this for all bitmaps in the level)
then try to export again in tool

CS:S name-Kill
Ok i think i got passed the intermediate geometry now it's saying something is wrong with my collision geometry...
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\vipcl
if vipclif
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
### ERROR couldn't update edge #14 (red).
### ERROR couldn't update edge #0 (red).
### ERROR couldn't update edge #7 (red).
### ERROR couldn't update edge #7 (red).
### ERROR couldn't update edge #5 (red).
### ERROR couldn't update edge #28 (red).
### ERROR couldn't update edge #21 (red).
### ERROR couldn't update edge #26 (red).
### ERROR couldn't update edge #31 (red).
### ERROR couldn't update edge #34 (red).
### ERROR couldn't update edge #37 (red).
### ERROR couldn't update edge #23 (red).
### ERROR couldn't update edge #18 (red).
### ERROR couldn't update edge #40 (red).
### ERROR couldn't update edge #39 (red).
### ERROR couldn't update edge #36 (red).
### ERROR couldn't update edge #41 (red).
### ERROR couldn't update edge #45 (red).
### ERROR couldn't update edge #42 (red).
### ERROR couldn't update edge #46 (red).
### ERROR couldn't update edge #43 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\vipcl
if vipclif
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
### ERROR couldn't update edge #14 (red).
### ERROR couldn't update edge #0 (red).
### ERROR couldn't update edge #7 (red).
### ERROR couldn't update edge #7 (red).
### ERROR couldn't update edge #5 (red).
### ERROR couldn't update edge #28 (red).
### ERROR couldn't update edge #21 (red).
### ERROR couldn't update edge #26 (red).
### ERROR couldn't update edge #31 (red).
### ERROR couldn't update edge #34 (red).
### ERROR couldn't update edge #37 (red).
### ERROR couldn't update edge #23 (red).
### ERROR couldn't update edge #18 (red).
### ERROR couldn't update edge #40 (red).
### ERROR couldn't update edge #39 (red).
### ERROR couldn't update edge #36 (red).
### ERROR couldn't update edge #41 (red).
### ERROR couldn't update edge #45 (red).
### ERROR couldn't update edge #42 (red).
### ERROR couldn't update edge #46 (red).
### ERROR couldn't update edge #43 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
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