Hideout
-
- Posts: 41
- Joined: Mon Feb 14, 2005 7:18 pm
Oh yeah? Prophet is easy.Duncan wrote:DUDE! I can't believe I didn't think of that......... my friend gave me a BSP extractor, and I've never used it.... until now! Take a look (BTW, don't even bother PMing me bout this because I won't give!)
I just got a hold of this program, and it took me at least 30 years to complete this, but I am finished!
Should I release this map?
Presenting........
- Attachments
-
- prove copy.jpg (162.44 KiB) Viewed 2164 times
No Dignity
hey travis i think its time for you to update your sig....if you want another one similar to that just request one (by clicking my sig and requesting what you want )
But very nice mod tsf and you know how to change the way people play their levels
and btw are you going to be updating this? as you said "only one month into this mod" meaning there could be more months spent on this mod? or just a new one...
and im glad to see that your becoming more involved in the halo2 community.
oh and btw with this whole "bsp extraction" argument. i think it should never be released just like the aimbot which was. it just will make modding become worse...
BSP INJECTION on the other hand is something i am willing to wait for
But very nice mod tsf and you know how to change the way people play their levels
and btw are you going to be updating this? as you said "only one month into this mod" meaning there could be more months spent on this mod? or just a new one...
and im glad to see that your becoming more involved in the halo2 community.
oh and btw with this whole "bsp extraction" argument. i think it should never be released just like the aimbot which was. it just will make modding become worse...
BSP INJECTION on the other hand is something i am willing to wait for
I like the way the background image fits in from High Charity, it makes the map look much bigger and better. The shield is a little too bright, but it's nice because it gives off a foggy feeling, and look's nice because it slightly glows in the darkness. Anyway, nice mod Swamp, but I liked Descension more.
Keep up the great work.
Keep up the great work.
Second that! BTW, from what my friend told me (he made it, so he could be lying), BSP extracting is a lot like model extracting, but a lot different.... lolJefff wrote:I'm not releasing mine for fear of ripping. It's not buggy. Releasing it will take ripping to a whole new level, and I would rather not see that happen.
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
Yeah, I kinda don't belive you. Until you can prove it with a picture of a bsp besides lockout or headlong which you claimed you were "too tired" to provide me with.Duncan wrote:Second that! BTW, from what my friend told me (he made it, so he could be lying), BSP extracting is a lot like model extracting, but a lot different.... lolJefff wrote:I'm not releasing mine for fear of ripping. It's not buggy. Releasing it will take ripping to a whole new level, and I would rather not see that happen.
How to Post Correctly
SWYgeW91IGNhbiByZWFkIHRoaXMgeW91IGhhdmUgd2F5IHRvIG11Y2ggdGltZSBvbiB5b3VyIGhhbmRz
SWYgeW91IGNhbiByZWFkIHRoaXMgeW91IGhhdmUgd2F5IHRvIG11Y2ggdGltZSBvbiB5b3VyIGhhbmRz
-
- Posts: 41
- Joined: Mon Feb 14, 2005 7:18 pm
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
Are those neon controls around the level considered decals by the scenario or are they something else like scenery?
How to Post Correctly
SWYgeW91IGNhbiByZWFkIHRoaXMgeW91IGhhdmUgd2F5IHRvIG11Y2ggdGltZSBvbiB5b3VyIGhhbmRz
SWYgeW91IGNhbiByZWFkIHRoaXMgeW91IGhhdmUgd2F5IHRvIG11Y2ggdGltZSBvbiB5b3VyIGhhbmRz
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
-
- Posts: 12
- Joined: Wed Feb 16, 2005 9:49 am