New base model [SIP]

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Gavel




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New base model [SIP]

Post by Gavel »

Well, I've been working on this for the past 2 hours. It is one of my older base ideas. I finally decided to make it! Anyway, It is unskinned as of now, but I am trying to learn to UVW map. This model might go into a map someday (keyword: Someday).

It has eight sides, and four ladders going to the top. Two entrances from the bottom, and four windows at the top. You can climb to the top of the base as well.

And just before anybody asks, yet it is sealed, and yes there are no errors.

Clay render didn't work out to well for the inside. But it looks pretty nice from the outside.

Pics:

Image

Image

Tell me what you think of it! :D

Er, yeah the renders are crap. Clay doesn't work for indoorsie type things.


As usual, anything I design, comes out looking awesome. :p This model is an example of it.
Last edited by Gavel on Mon May 30, 2005 1:45 pm, edited 1 time in total.
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Waverunner





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Post by Waverunner »

Whoa, that is a pretty nice base! I'd like to know two things:

How many polies?

What kind of skin are you planning to use?
Gavel




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Post by Gavel »

Image


That is a better render. Well, I was thinking this base as use in a winter canyon type map, like AOTCR (my favorite level ever!!). It is 588 poly's.

I'm thinking of placing those circle red things that indicate bases on the pilalrs on the sides of the bases. At the top of them facing outward. I was thinking having snow hanging off the structure (skin of course) with a metal skin on the Pillars. The rest of the base I think might be like the type wall on the IceFields map bases.

I will try and think of somehing better than regular old forerunner skins though.
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Waverunner





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Post by Waverunner »

I bet that if you were really dedicated you could get it to 500, but wow 588 is still amazing. The design is too.
Last edited by Waverunner on Fri May 27, 2005 3:14 pm, edited 1 time in total.
Gavel




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Post by Gavel »

I'm having trouble with this UVW mapping thing. I clicked the faces I wanted mapped, and click on averaged normals (because it's at an angle on the side) and when it's mapped in the viewport it doesn't show up, there is just a big box with nothing in it!

Image

I don't understand what this thing does. What are the X Y Z or average normal options for? Does it matter which one I pick?

Mmmm, I can't really minmize the Poly's, because there is nothing left to minimize! I won't run an optimize modifier on it because I've had some problems with it in the past.
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Patrickssj6




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Post by Patrickssj6 »

select faces>uvw map modifier>box click fix and tile vales around 1>100
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Katarn





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Post by Katarn »

patrickssj6, don't you ever, ever give anyone uv mapping advice, ever, again.
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Post by i pet a kitty »

lol
Gavel




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Post by Gavel »

Come on, doesn't anyone want to even comment on this?

And maybe help me with thisUVW BS?


Katarn you actually posted here but instead of helping decided to make a joke and completely ignore my problem!

Tch. Pathetic.
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hitmanbob





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Post by hitmanbob »

ill help ya, just pm me with ur aim sn and well chat.

if u dont hav aim, the get it
Gavel




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Post by Gavel »

Ok thanks! I really hate to get all angry and stuff on you guys. I just can't stand it when everyobdy gets all stuck up and just leaves my thread to sit!
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Post by Katarn »

Or you could just watch bullethead's uv mapping video tutorial at videotuts.net, click my sig, sign up, and download it.
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Post by Gavel »

I watched your tutorial from your site. Not very helpful. I click planar map and it automatically selects all these faces behind it, and maps them side ways or sometimes not at all.
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Katarn





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Post by Katarn »

then change the axis of planar map..........duh.
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Gavel




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Post by Gavel »

Katarn, I'll have to apologize. I did not know what I was doing earlier. I seem to be getting it working now. Just not sure whether to make every face attach to its base... Like:


Image

I don't know whether to attach those two verts (they are connected there in the red) adn stretch weld em, or leave them.
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Katarn





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Post by Katarn »

did you listen to the tutorial at all? Stich selected.
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Post by Gavel »

Stitch won't do crap for me. I use target weld. Is that Ok? And when I map some things they come out as the wrong sizes. I suppose the scaler tool can fix it, but they don't always become the right size and end up stretching.
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Post by Katarn »

target weld will give you stretching.
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Post by Gavel »

Yeah... stretching is bad... down there...

LOL j/k but stitch doesn't do anything! I click it and the vertices just stay in place...
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Katarn





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Post by Katarn »

cause you have to have the face selected.
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