Hideout
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
Hideout
One month into another mod...I hope it doesn't suck...
A stealth mod for Lockout, and it is very very dark...so before people complain about it being too dark, let's get it straight that I think it's cool, and am not going to change it. ;P
Enjoy, and thanks to Yomama for hosting it.
http://www.gigawebshare.com/Swampfox/Hideout.zip
A stealth mod for Lockout, and it is very very dark...so before people complain about it being too dark, let's get it straight that I think it's cool, and am not going to change it. ;P
Enjoy, and thanks to Yomama for hosting it.
http://www.gigawebshare.com/Swampfox/Hideout.zip
- Attachments
-
- Screenshot number two
- hideoutfinal.JPG (148.01 KiB) Viewed 5840 times
-
- Screenshot number one
- hideoutsky.JPG (150.34 KiB) Viewed 5840 times
Hmm, I think it's too dark. Change it! J/K. Nice mod, downloading now.
How to Post Correctly
SWYgeW91IGNhbiByZWFkIHRoaXMgeW91IGhhdmUgd2F5IHRvIG11Y2ggdGltZSBvbiB5b3VyIGhhbmRz
SWYgeW91IGNhbiByZWFkIHRoaXMgeW91IGhhdmUgd2F5IHRvIG11Y2ggdGltZSBvbiB5b3VyIGhhbmRz
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
-
- Posts: 132
- Joined: Fri May 07, 2004 3:26 pm
- Location: california
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
i really like the shy from high charity, it makes the map seem REALLY big.
GJ!
GJ!
Current Project: Hotel Metropolis [%02]
uralllame wrote:This mod is made purely for messing around puposes, it dropped balance on it's head at birth, then told sanity to commit suicide. When the forunners saw it they cried.
damn nice but i see there is no program along with it that can do what u did so i say this is an awsome mod and if the proggy was avaliable it would be mod of the month
btw is there any way to import string references by hand
and i noticed that adi 2.0.1 whne u rebuild say build strig refrences yes/no but how can it build them if there is no meta file extracted that has them in it and i have already done alot to the map i need to add some script references to so i would like to not use the compiler
btw is there any way to import string references by hand
and i noticed that adi 2.0.1 whne u rebuild say build strig refrences yes/no but how can it build them if there is no meta file extracted that has them in it and i have already done alot to the map i need to add some script references to so i would like to not use the compiler
Sig breaks rules, read the rules before reposting.