Tavor Tar 21 revisited **STARTED SKIN**UPDATE**
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It is very interesting to see progression of the model. Especially when you skin it too, When I make my skin I give everything a base color paint first, then go over with base color detail, then add hilights, then add details such as scratches, then finalise the hilights again, then thats about it. I dont think there is any advantage to doing it that way but oh well.Pie wrote:Cooldude, i've come to admire how you work. I'm gunna be honest.
You gun begins as a total piece of crappy garbage, and then quickly mutates into something a hell of a lot better![]()
I like seeing the progress
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bah, wasted space everywhere, what you could've done, is put all the maps on one uv map, but each one in sectors so you can identify easily, barrel in top left, handle in top right, foregrip in bottom left, body in bottom right, something like that. Anyways, the barrel looks good, but everything else needs work.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Excalibur: and drink the gallons of cum that come out
I think it looks alright, but im not a fan of that metal colour, I think if you made it more chrome, a bit more like the barrel, and put some more brighter hilights on the rest of it it would look good. But so far its a great model, but your unwrapping is making it harder for yourself, You could also flatten map some of those meshes for the most part, then stitch some other verts together.
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Yeah, the other textures need a bit more detail and shinyness...Katarn wrote:bah, wasted space everywhere, what you could've done, is put all the maps on one uv map, but each one in sectors so you can identify easily, barrel in top left, handle in top right, foregrip in bottom left, body in bottom right, something like that. Anyways, the barrel looks good, but everything else needs work.

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