My First Model

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Sonictag




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Post by Sonictag »

Well, he used spline and extrude, I surface spline cages to do mine, its the way I got taught.

I just used that technique in my tutorials because its easier to understand you and can make a model in like a minute so it wouldnt extend the tutorial time. But with it you can make a bad geometry base model if you wanted.
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maca_§




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Post by maca_§ »

Yeah, nah, I'm not gunna get Milkshape :P.

Hunter - I have a lot of time to make some models I just don't.. I'm not fully into modeling but it would be fun to learn.

sonictag - I might take you up on that offer, I'll PM you soon :).
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rossmum





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Post by rossmum »

That SMG only took me about 2 hours total, and most of that time was spent searching frantically for the chamfer/boolean buttons. (Yes, Katarn, I used boolean because that's how I learned to make holes and stuff :P)

Modelling is really great once you get into it.
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Post by LtFalcon214 »

C'mon guys guys give him some credit he spent hours doing this . It looks awesome nice moddell
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Post by rossmum »

It can't have taken that long... :?
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maca_§




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Post by maca_§ »

popo wrote:C'mon guys guys give him some credit he spent hours doing this . It looks awesome nice moddell
Heh, thanks :P.
Hunter - I'm a slow learner... That and I'm easily distracted :roll:.
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Pie





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Post by Pie »

[quote="maca_
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Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
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maca_§




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Post by maca_§ »

lol - Well at least someone does :P.
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Gavel




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Post by Gavel »

Modeling is spelt m-o-d-e-l-i-n-g .

Looks nice, but boolean is not really a good tool to use for modeling. If you use it exclusively it will make modeling take all that much longer.

Some tricks, if you boolean a hole in something, you can delete the faces facing outward from the hole, and it won't just cut away the spot within the box's frame. It will create vertices in place, but leave a nice clean surface for you to extrude or build from. It doesn't always work, but it is great for making holes in stuff.

Another tool I find useful is cut. Everything you will ever need for making the model is located under the convert to mesh category.

I don't realy know what editable patch,poly, and nurbs are for though. I find it easier to just stick with mesh.
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rossmum





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Post by rossmum »

I find spline modelling easiest, but that's becuase I learned that way.
Kirk




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Post by Kirk »

Hunter wrote:I find spline modelling easiest, but that's becuase I learned that way.
Ah, not to be mean or anything, but did you learn to spell spelling "spline"? :wink:

Anyway, back on topic.
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rossmum





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Post by rossmum »

mac_user wrote:
Hunter wrote:I find spline modelling easiest, but that's becuase I learned that way.
Ah, not to be mean or anything, but did you learn to spell spelling "spline"? :wink:

Anyway, back on topic.
No. I meant SPLINE.
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