Pyroclastic- In progress, getting better everyday
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Ok, News update, it's 3:18am GMT -07:00hours, aka, Mountain timezone North America,
I just did a mini beta test with Firedragon04, and well, the map IS coming along with some new stuff, BUT, there is the issue of FPS lag.
My suggestion, BIG SUGGESTION, not to be taken lightly at all.....
Find out TOTAL number of poly's for the entire map IF POSSIBLE, aka, even if it's just a rock, it has poly's....
Try to take total number of poly's, and "drop down" to 20% of original total. It might lower the fps lag ALOT. Just a thought, because random 2 or 3fps kinda sux, and I don't have integrated.
Everyone remember Autumn Slay? Awesome map, extreme detail, but also for some ppl, uber laggy, but it was "stable" lag.
On pyroclastic so far, I could LOOK straight down, or up, to get max fps, lol. but then, evey 10-30 seconds, it would spike to 1-2fps.....lucky if it just slowed to 6....
and that wasn't "reloading" the guns or what-not, it was just makin sure I stood completely still.
Sorry for the "negative" feedback, but as a beta tester, I felt obligated to detail the report thoroughly.
-=RM=-Le_Loup
I just did a mini beta test with Firedragon04, and well, the map IS coming along with some new stuff, BUT, there is the issue of FPS lag.
My suggestion, BIG SUGGESTION, not to be taken lightly at all.....
Find out TOTAL number of poly's for the entire map IF POSSIBLE, aka, even if it's just a rock, it has poly's....
Try to take total number of poly's, and "drop down" to 20% of original total. It might lower the fps lag ALOT. Just a thought, because random 2 or 3fps kinda sux, and I don't have integrated.
Everyone remember Autumn Slay? Awesome map, extreme detail, but also for some ppl, uber laggy, but it was "stable" lag.
On pyroclastic so far, I could LOOK straight down, or up, to get max fps, lol. but then, evey 10-30 seconds, it would spike to 1-2fps.....lucky if it just slowed to 6....
and that wasn't "reloading" the guns or what-not, it was just makin sure I stood completely still.
Sorry for the "negative" feedback, but as a beta tester, I felt obligated to detail the report thoroughly.
-=RM=-Le_Loup

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Ok, so some news on the map.
Speeder as a vehicle (help by warp)
Tunnel connecting bases
New water
Frame rate of 15-28.
Id get some pictures but im going on vaction soon so.
When i get back me and a team member are recreating the bsp.It will be desert like and all smaller builings. And bases will be under ground. So the map will be based on "Tantooine". Updates i hope soon, cya everyone for now
PS: popo if u want help im always willing, message me in a week on AIM or MSN.
MSN: fire_dragon_04@hotmail.com
AIM: FireDragonMatty
Speeder as a vehicle (help by warp)
Tunnel connecting bases
New water
Frame rate of 15-28.
Id get some pictures but im going on vaction soon so.
When i get back me and a team member are recreating the bsp.It will be desert like and all smaller builings. And bases will be under ground. So the map will be based on "Tantooine". Updates i hope soon, cya everyone for now

PS: popo if u want help im always willing, message me in a week on AIM or MSN.
MSN: fire_dragon_04@hotmail.com
AIM: FireDragonMatty
FireDragon04 I AM!
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