ADI v2.0.1
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- Joined: Wed Mar 23, 2005 2:27 am
Re: How do i add a tag
So does anyone know what this error means and how to fix itshade45 wrote:hey how do i add a tag?
this is what i do i go
tools>map compiler>then i pick the meta file>open it then i get this
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- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
TSF-> would you be so kind as to include some type of text document with all of the plugin imputs listed for blue guerilla , i only have the scnr plug to compare from and i dont see any id16, are they enums or somethin else now? and how would i go about listing nested reflexives, you dont need to make a tutorial, some examples would do just fine. i just need somethin to compare with and ill be ok. right now im doin the scnr and adding all the stuff you missed and are there any other plugs you would like to see converted?
EDIT: i also have some questions on the reflexive options. are the add/delete buttons for adding or increasing the chunk counts to add more meta? and would yoube able to make the hex editor a little more functional...like make it show the offsets and then give out short and float values because it would definitely save some time
EDIT: i also have some questions on the reflexive options. are the add/delete buttons for adding or increasing the chunk counts to add more meta? and would yoube able to make the hex editor a little more functional...like make it show the offsets and then give out short and float values because it would definitely save some time
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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- Posts: 20
- Joined: Wed Mar 23, 2005 2:27 am
HELP???
Hey i followed every thing in that tutorial, i added the coconuts.meta and coconuts.meta.data to the ADI data folder but when i go to map compiler and try to inject a tag it doesnt matter if i press yes to all the prompts or no i get this error??DreadShackal wrote:Go here http://www.halomods.com/forums/viewtopi ... 6f095d8366
Can anybodie help???
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- Posts: 20
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?
How do i extract it recursively??DreadShackal wrote:the meta you are injecting must be from a recursive extrat. Lets say you wanted to add the smg weap tag. You would need to do a recursive extract on the smg weap tag...then use that meta to inject.
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- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
That's...not possible. If you think about it, if its external, there's nothing for ADI to look for, because it doesn't know what the dependencies where in the old map.TfAv1228 wrote:hello i have a request for this proggy and the other programs read dependencies and lonids located in external meta
Everything in this signature is false.
k, im having a little trouble injecting the road cones from headlong into coagulation.
i recursively extracted the stuff for the cones from headlong, then in adi, i went to the map compiler and selected
scenarios\objects\solo\earthcity\road_cone\road_cone[bloc].meta
now after that, everything else was there.. bitmaps, model etc.
now when i change a projectile for a weapon to the road cone, it just freezes when i fire.
anyone care to shed any light on why?
i recursively extracted the stuff for the cones from headlong, then in adi, i went to the map compiler and selected
scenarios\objects\solo\earthcity\road_cone\road_cone[bloc].meta
now after that, everything else was there.. bitmaps, model etc.
now when i change a projectile for a weapon to the road cone, it just freezes when i fire.
anyone care to shed any light on why?