That is an excellent model. Not too much crap on it, good use of polies, and the outcome looks great. Excellent job so far. Get a nice skin on there and it should look pretty nice.
I believe that all models should have alot of segments when it comes to bent clips. Such as this guns clip. It just looks dumb if you don't. Still a nice model though.
WRONG. To be completely accurate, it should have either 3 or 4, he actually has too many, and they are in the wrong spots. To get the most possible smoothness/curve for your segment, you need them evenly spaced.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Well, I didn't mean that as 'I believe this is how people do it, or how it works' I meant taht is just my belief. What I believe in. I can't stand looking at something that's supposed to be curved, and you can see the corners on it. I also believe that anything that is supposed to be curved, should have alot of poly's put into it. Like the barrel. I usually go with 14, or 18 sides. Trigger guards, eh, no so much. But a smooth handle should have some really smooth looking poly's Any long flat surface, should be as low poly as possible.
Like I said, just my belief's.
Oh, and that anything small shouldn't be very detailed, considering how small it is. I never got past why people put so much effort into guns. Vehicles should have more details than guns in my opinion. Although my Cavalier model doesn't really support that. >_>
sorry for the long waited reply ive been so busy lately and havnt had a chance to work on it.
thanks for the positive replys and i think the clip is fine.. but thats just me. the poly count is
1643
here is the final render
im adding uvw maps for textures so just ignore those.