Pyroclastic- In progress, getting better everyday

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
HMS Map Team





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Post by HMS Map Team »

Expect the Beta release by next weekend.
Last edited by HMS Map Team on Sat May 14, 2005 9:50 am, edited 1 time in total.
cskyline22





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nice

Post by cskyline22 »

i got to test the beta and its pretty cool...i wish i knew how to make a map...
HMS Map Team





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Post by HMS Map Team »

Ok. Skyline.
HMS Map Team





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Post by HMS Map Team »

We are now going into the map, and getting some ingame pics.

I will add the pics in one sec. After we get them
[IRC] Matty





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Post by [IRC] Matty »

Ok, so after a long time i finally got the AT AT in game as scenery (of course) :shock:

And me and "HMS Map Team" went and tryed it out, and heres some pics:
BLUE SIDE OF MAP AT AT:
Image
Image
Image

Oh and heres the one at the RED SIDE OF THE MAP:
Image

Work is still needed but, its getting there :D
FireDragon04 I AM!
HMS Map Team





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Post by HMS Map Team »

Here are some of my pics

Image
Image
Image
Image
Image
Image

:-D
Master_gamer456





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Post by Master_gamer456 »

might want to fix the atat head dude, its stuck in a rock
Image
HMS Map Team





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Post by HMS Map Team »

Yea, its just to show you guys.
[IRC] Matty





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Post by [IRC] Matty »

Yah, it will be fixed by release dont worrie :D
FireDragon04 I AM!
Sain





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Post by Sain »

Lovely, you need to skin it some more, give it more detail, and bump it, you know, make it look like the model was super detailed. Also, that's a reall small AT-AT... This is coming along real nicely though, GJ guys
Image
HMS Map Team





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Post by HMS Map Team »

WE are working on finding a new texure, like a rusty bumpy one. I think the size is fine, if you are next to it, its really big.

Support us at GBX Forums!
[Link]
Master_gamer456





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Post by Master_gamer456 »

i can fiind u a rusty render on google, ill get it to u asap

is this what u had in mind? Image

and what formats does whatever tool ur using support
Image
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Post by HMS Map Team »

Sure ok. Make sure it looks real though, and it wont look bad when spread over a big area.
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Post by Le_Loup »

HMS Map Team wrote:WE are working on finding a new texure, like a rusty bumpy one. I think the size is fine, if you are next to it, its really big.

Support us at GBX Forums!
[Link]
I'll go there, but there's a problem, gearbox oddly banned my ip,

1. I have no idea why,

2. I haven't been there in months, (usually stick to hms, and halomods forums)

3. I really haven't checked out much there, except the odd post someone made and mentioned about on msn, and replied to it, giving high praise where needed, etc.

4. I don't b-slap anyone on their forums, well, not that I know of, and well,. i'm still continually scratching my head in confusion over the ip ban.

*goes back to eating ice cream*
Image
[IRC] Matty





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Post by [IRC] Matty »

Yah, i had to scale the at at down because it was way to big, when i modeled it. This is the kind of size a wanted anyway. I need to learn how to bump textures so ill prob do that today. Ill get working on the atat again now. Ive just woke up, here in england.

Oh and Le_Loup its odd that you've been banned
FireDragon04 I AM!
Le_Loup




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Post by Le_Loup »

Hey,

Yeah, it's 2 bad that i've been ip banned, I e-mailed them 2 see what's up.

Btw, awesome progress on the map!

-=RM=-Le_Loup

*likes water effect that's better then beaver creek......But that was good to....*
Image
HMS Map Team





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Post by HMS Map Team »

We got the fusion core and the wreckage scenery tags, so It will be a Halo2, Starwars, and HaloCE Mix. It will be interesting.

Also, update on what we will do with the huge block.
We will make it a hanger, to hold the ships, and have nothing outside.
Infern0




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Post by Infern0 »

Lol, that looks nice nic. :)
Image
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Post by HMS Map Team »

Thanks Elite.

Any pointers we can do?
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