help with models
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- Posts: 64
- Joined: Sun May 08, 2005 3:03 pm
help with models
when i make a pretty good model and try to inject to the game using hmt 3.5 it says "to many indicies or vertices" can someone tell me how to make the indicies and vertices perfect as the original model?
You have to remodel it from the original model in milkshape (most other programs don't work with it properly). To do this, open up hmt, extract the model you want, import it as a .obj model into milkshape, then when you're done remodeling it, export it as a .obj file, and inject it over the old model in HMT. You cannot add/remove any points/faces from the original model, only move them around.
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- Posts: 64
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I will give you an example " i take the rocket launcher and then i just make the barrel longer " simple right. Then i export it as and obj file to hmt than try and put it over the original file and it sais that it has to many indicies or vertices. Ive seen some of the downloads and the vertices and the indicies are exactly the same as the original model. Does anybody understand what i am talking about now ?
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- Posts: 64
- Joined: Sun May 08, 2005 3:03 pm
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- Posts: 64
- Joined: Sun May 08, 2005 3:03 pm
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- Posts: 64
- Joined: Sun May 08, 2005 3:03 pm
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- Posts: 64
- Joined: Sun May 08, 2005 3:03 pm
or said models were maid with lots of effort from the original model they are replacing
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
and they spend alot of time making it look like that, you can only mopve, rotate and scalethe36ma4ia wrote:but when i download the models they are like uzis and stuff and they are completey different then the original models

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- Posts: 64
- Joined: Sun May 08, 2005 3:03 pm