Splinter Remake [splinter2]

Post maps and mods for Halo CE here.
Locked
~WD~ church





Posts: 54
Joined: Mon Mar 07, 2005 1:24 pm
Location: Snipin' You Down...
Contact:

Splinter Remake [splinter2]

Post by ~WD~ church »

I've decided to follow the tutorial on how to make a ce map :D .But there was a problem. The map maker left out a bunch of vehicles, weapons and stuff. So I took the liberty into stylizing the environment differently and adding some easy to find secrets. After I built the splinter2 map, I realized I forgot to add ammo to the weapons I put there. Sry, thats really the only flaw. You start with a pistol and rocket launcher. And I know I have 24 hours to get the map file here so I'll get it tommarow. I don't have the time to upload it just yet, but I will :wink: (I've added the 'shee to the map to :D )

Here's the download...
Attachments
splinter2.zip
(6.14 MiB) Downloaded 64 times
pic3.JPG
pic3.JPG (41.15 KiB) Viewed 3802 times
pic2.JPG
pic2.JPG (31.73 KiB) Viewed 3801 times
pic1.JPG
pic1.JPG (35.75 KiB) Viewed 3801 times
Last edited by ~WD~ church on Fri May 13, 2005 1:07 pm, edited 1 time in total.
Image

My site-----> www.wdchurch.cjb.net
My clan's site------> www.worlddoom.cjb.net
Th3 hUnTeR





Posts: 181
Joined: Mon Mar 28, 2005 8:15 am
Contact:

Post by Th3 hUnTeR »

y re make?cool though
yay
PsYcHoSoLdIeR





Posts: 107
Joined: Sat Jan 08, 2005 10:37 am
Location: New York
Contact:

Post by PsYcHoSoLdIeR »

Doesnt seem up-to-standard, just too simple.
SpecialBrownies





Posts: 276
Joined: Sun Nov 14, 2004 11:11 am

Post by SpecialBrownies »

PsYcHoSoLdIeR wrote:Doesnt seem up-to-standard, just too simple.
What he said!


No offense, but this is worse than the old one.

EDIT: If this is your first map you did pretty good, since I still can't do bases all that well and ive been here for almost a year.
Hey! This is Sadistic.
Image
Winter Fox





Posts: 109
Joined: Fri May 28, 2004 5:51 pm
Location: In ghostofhalo's bed
Contact:

Post by Winter Fox »

it looks very much like tutorial .map....also i suggest changing the sky box to the timberland one that way you wont have clouds that end suddenly
theguy2042000





Posts: 870
Joined: Tue Nov 09, 2004 10:09 pm
Location: At Home On My Computer
Contact:

Post by theguy2042000 »

It looks better than the orignal, but not good enough. :(
hotmonkeylicker





Posts: 409
Joined: Wed May 26, 2004 3:05 pm
Location: on my comp chair

Post by hotmonkeylicker »

Winter Fox wrote:it looks very much like tutorial .map....also i suggest changing the sky box to the timberland one that way you wont have clouds that end suddenly
thats cuz it is the tut map but with extra stuff...

don't worry i still can't make maps :roll:
Your image size cannot exceed 400x200
~WD~ church





Posts: 54
Joined: Mon Mar 07, 2005 1:24 pm
Location: Snipin' You Down...
Contact:

Post by ~WD~ church »

Well, yeah, its my first map. And I did totally remake splinter but it says I have no geometry to export... I made a box outside of the level and called it frame... What else do I have to do?

EDIT: I never linked it to my frame... How do I do that?
Image

My site-----> www.wdchurch.cjb.net
My clan's site------> www.worlddoom.cjb.net
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

Select the mesh, press link(somewhere at the top) and then click on the frame.
~WD~ church





Posts: 54
Joined: Mon Mar 07, 2005 1:24 pm
Location: Snipin' You Down...
Contact:

Post by ~WD~ church »

MasterNeoChief wrote:Select the mesh, press link(somewhere at the top) and then click on the frame.
Cool. Thanx.
Image

My site-----> www.wdchurch.cjb.net
My clan's site------> www.worlddoom.cjb.net
JudgeBond





Posts: 7
Joined: Sun Dec 05, 2004 2:26 pm

yeah

Post by JudgeBond »

well ive got a pretty decent base, but nothing to do with it....
sadistic wrote:

What he said!


No offense, but this is worse than the old one.

EDIT: If this is your first map you did pretty good, since I still can't do bases all that well and ive been here for almost a year.
Attachments
base1.jpg
base1.jpg (4.28 KiB) Viewed 3309 times
base.jpg
base.jpg (3.84 KiB) Viewed 3309 times
~WD~ church





Posts: 54
Joined: Mon Mar 07, 2005 1:24 pm
Location: Snipin' You Down...
Contact:

Post by ~WD~ church »

Can you put that up for download...? Thats a REALLY good base. And I got another problem... For a different map I made, (when I try to export it with blitzkrieg] it says I have no actors... What do I gotta do this time?
Image

My site-----> www.wdchurch.cjb.net
My clan's site------> www.worlddoom.cjb.net
Kirk




Socialist Snitch! Mad Hatter

Posts: 6031
Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska

Post by Kirk »

It sort of looks like the base in Hang Em High
Image
diesel666





Posts: 8
Joined: Mon May 16, 2005 12:38 pm

Post by diesel666 »

HMM WAT CAN I SAY ABOUT IT REALLY.....

ITZ FUCKIN DRY POOP IT MAKES ME SICK U FUCKING KNOBJOCKEY PISSFACE BASTARD FUCKING CUNT
SonicXtr3me





Posts: 169
Joined: Wed Nov 17, 2004 9:50 am

reply

Post by SonicXtr3me »

Image
I would put a sig here but you`d just whine about it :P
~WD~ church





Posts: 54
Joined: Mon Mar 07, 2005 1:24 pm
Location: Snipin' You Down...
Contact:

Post by ~WD~ church »

diesel666 wrote:HMM WAT CAN I SAY ABOUT IT REALLY.....

ITZ *** DRY POOP IT MAKES ME SICK U *** KNOBJOCKEY PISSFACE BASTARD *** CUNT
Uhh... A simple "I don't really like this map" would be pretty good... Even I don't think this is a very good map, but jeez...give me some credit for this being my first map...
Image

My site-----> www.wdchurch.cjb.net
My clan's site------> www.worlddoom.cjb.net
jason jx





Posts: 249
Joined: Sun Sep 05, 2004 5:34 am
Location: england (london)

Re: reply

Post by jason jx »

SonicXtr3me wrote:Image
making loads of pictures to diss someone back only makes the situation come back on you :wink:
Image
Locked