Tavor Tar 21 revisited **STARTED SKIN**UPDATE**

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Tavor Tar 21 revisited **STARTED SKIN**UPDATE**

Post by cooldude5990 »

I have to remake the gun cause my hard drive crashed and i lost all my models :(

but heres a render
Image
Last edited by cooldude5990 on Sat May 21, 2005 8:28 am, edited 3 times in total.
Image
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

Thats pretty good polygon usage. How many are there? Nice model by the way, although it is simple.
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

thx man

heres an update
Image

its 1572 polys in that update
Image
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

wow man, that looks pretty good. already looking better than the previous one.
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

That is an excellent model. Not too much crap on it, good use of polies, and the outcome looks great. Excellent job so far. Get a nice skin on there and it should look pretty nice.
Katarn





Posts: 1638
Joined: Tue Mar 02, 2004 10:18 am
Location: http://www.videotuts.net/
Contact:

Post by Katarn »

about 60% of it is waste, you should definitely optimize that. It does look better than the original though.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

Katarn wrote:about 60% of it is waste, you should definitely optimize that. It does look better than the original though.
Yeah, I can see a couple that could be easily fixed, but overall it is not bad. You know how to optimize, right?
Darkstorm995





Posts: 764
Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:

Post by Darkstorm995 »

looks like too many wasted poly's on the handle
crimson4245





Posts: 714
Joined: Sun Jun 13, 2004 10:31 am
Location: SC, owning flamers in the forums

Post by crimson4245 »

and it might just be me, but it looks like theres alot of length segments on
the barrel.
Gavel




Wordewatician 100

Posts: 181
Joined: Sun May 08, 2005 9:24 am
Location: !niotacav

Post by Gavel »

I believe that all models should have alot of segments when it comes to bent clips. Such as this guns clip. It just looks dumb if you don't. Still a nice model though.
Good bye.
Katarn





Posts: 1638
Joined: Tue Mar 02, 2004 10:18 am
Location: http://www.videotuts.net/
Contact:

Post by Katarn »

WRONG. To be completely accurate, it should have either 3 or 4, he actually has too many, and they are in the wrong spots. To get the most possible smoothness/curve for your segment, you need them evenly spaced.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Gavel




Wordewatician 100

Posts: 181
Joined: Sun May 08, 2005 9:24 am
Location: !niotacav

Post by Gavel »

Well, I didn't mean that as 'I believe this is how people do it, or how it works' I meant taht is just my belief. What I believe in. I can't stand looking at something that's supposed to be curved, and you can see the corners on it. I also believe that anything that is supposed to be curved, should have alot of poly's put into it. Like the barrel. I usually go with 14, or 18 sides. Trigger guards, eh, no so much. But a smooth handle should have some really smooth looking poly's Any long flat surface, should be as low poly as possible.

Like I said, just my belief's.

Oh, and that anything small shouldn't be very detailed, considering how small it is. I never got past why people put so much effort into guns. Vehicles should have more details than guns in my opinion. Although my Cavalier model doesn't really support that. >_>

I just don't know what to add for detail on it!
Good bye.
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

sorry for the long waited reply ive been so busy lately and havnt had a chance to work on it.
thanks for the positive replys and i think the clip is fine.. but thats just me. the poly count is
1643
here is the final render
im adding uvw maps for textures so just ignore those.

Image
Image
User avatar
maca_§




Grunge

Posts: 5357
Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:

Post by maca_§ »

I love your models cooldude!
The final copy looks great :D
  • Image
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

thanks maca :D

and heres an update
Image
Image
Gavel




Wordewatician 100

Posts: 181
Joined: Sun May 08, 2005 9:24 am
Location: !niotacav

Post by Gavel »

Not paticularly a fan of the colors... but looks pretty cool anyways.
Good bye.
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

Lol, the colours will be changed, that just happens after you export the UVW's with texporter =D.
Katarn





Posts: 1638
Joined: Tue Mar 02, 2004 10:18 am
Location: http://www.videotuts.net/
Contact:

Post by Katarn »

duh, colored uv's. Anyways, the maps don't look so good :(
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Wow. Crazy. My first model (an SMG) is nowhere near as detailed or smooth yet has 952 polys... still working on it too.
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

thanks guys and i think they look ok not the best maps cuase they are the first ones i did that didnt use the detach method

heres part of the skin started
Image
Image
Post Reply