banshee reloading

Technical Chatter here.
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deaner





Posts: 65
Joined: Sat Nov 13, 2004 11:42 am

banshee reloading

Post by deaner »

can i take the reload time off of a banshee...i want to shoot as fast as i can push the mouse...and can i make 2 rockets shoot out of it at the same time side by side?
Nknave





Posts: 11
Joined: Sat Mar 26, 2005 1:18 am

Post by Nknave »

halo hacker tools

weapon tag

select projectile

switch to use plugin

go down to trigger 1

edit the rate of fire

nothing more to say.
deaner





Posts: 65
Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

......what

.....dont....

.....understand....

....this....

....type....

....stuff....
deaner





Posts: 65
Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

that doesnt help me at all
[files]james587





Posts: 237
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Location: helping ppl mod halo

Post by [files]james587 »

that was really bad tut up there. i give u much better tut. do this:open the map u wanna edit in HMT and go to the projectile tag. swap the banshee mp fuel rod for the rocket projectile. now go down to the weapon tag and click on the banshee. see where it says clip? click on the arrow and select the 0 that comes out. see where it syas clip size? it should say 1. change it too 0. now where it says shots reloaded itll say 1 so make it a 0. now go down to that thing that says projectile and hit the arrow and clikc on the 1, not the 0. where it says projectiles fired itll say 1. change it to 2. now save and play. you may notice that the banshee rockets will not always go side by side, or that they may spread out too much or too little or they may even go out together in one big rocket. to fix this if ur really perfectionist u need to go to the spread when ur under the projectile. u need to edit these number and keep trying and experimenting untill you get the right spread u want. make sure that the maximum spread and the minimum spread are the same numbers when you edit them. if you havent got HMT then you had better dl it from the utilities section as it is a vital too when it comes to modding. hope this helped :wink:

james587
deaner





Posts: 65
Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

thanx you very much
deaner





Posts: 65
Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

now my banshee wont shoot the rockets
LastPlaYaAliVe





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Post by LastPlaYaAliVe »

wow that was a real bad tut up there, here's a better source, SEARCH, before posting. plus don't double post :wink:
deaner





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Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

ok seriously now it wont even fire the rockets....and if i searched first id be looking for days now
LastPlaYaAliVe





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Post by LastPlaYaAliVe »

deaner wrote:ok seriously now it wont even fire the rockets....and if i searched first id be looking for days now
good work is made out of patience.. lol :lol:
deaner





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Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

this is my last step on my mod i just want to know this
DECOY




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Post by DECOY »

Ok.
First undo all that other crap so you can fire rockets again....

I assume you would like to fire continuosly instead of waiting for the
recharge on the Banshee secondary fire?

Using Phenoms NEW plugins, open your map in HMT and go to the
weapon tag.
Select mp_banshee gun

On the right hand side of HMT scroll down the tag values until you get to
the Magazine drop box
Select 0
Scroll back down to the Magazine box and look for the Chamber Time
value, it is normally 4. Set this to 0 for instant reload.

CLICK SAVE.

Thats it, hope to see your mod posted soon.
http://www.customcrysis.com Crysis mapping / modding site under development.
deaner





Posts: 65
Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

where can i get his plug in
DECOY




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Post by DECOY »

Go here....
http://gamesworld.hostvibe.net/zmt/
Register and you will have access toa forum called Plugins, all 56 for HMT are in there.
http://www.customcrysis.com Crysis mapping / modding site under development.
deaner





Posts: 65
Joined: Sat Nov 13, 2004 11:42 am

Post by deaner »

ok now no one will take damage in a hog or shee when flying
DECOY




Socialist Snitch! Articulatist 500

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Post by DECOY »

deaner wrote:ok now no one will take damage in a hog or shee when flying
:shock: There's no connection between the reload time and the damage
taken. You've had some bad advice previously on what to swap that might
have affected your mod.
If you want, you can PM me a copy of your map so I can check it with
HMT and HHT and give me a rough idea of what changes you have made.
I promise not to leak it, or release it as my own work. :wink:

(NO, I am not offering a mod checking service to anyone else at this time, thank you!)
http://www.customcrysis.com Crysis mapping / modding site under development.
[files]james587





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Location: helping ppl mod halo

Post by [files]james587 »

ive tried helping this guy in a pm, has the problem been resolved?
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