Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Katarn
Posts: 1638 Joined: Tue Mar 02, 2004 10:18 am
Location: http://www.videotuts.net/
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by Katarn » Fri May 06, 2005 6:13 am
Elite_commander wrote: Katarn wrote: skinned last stand, skinning the core, good modeler, etc.
Does that mean you want to join or do are you too busy with another project ;p
maybe a little of both.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Sat May 07, 2005 4:06 am
Katarn wrote: Elite_commander wrote: Katarn wrote: skinned last stand, skinning the core, good modeler, etc.
Does that mean you want to join or do are you too busy with another project ;p
maybe a little of both.
Ah, thats cool.
Anyways, a little shotty i made at night(lol, at 3 am >.<):
an emu
Posts: 280 Joined: Fri Feb 18, 2005 5:16 pm
Location: a box under the freeway
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by an emu » Sat May 07, 2005 6:35 am
that looks good, but i think the front part is a little too skinny. otherwise its looking great
l33tmodeler
Posts: 21 Joined: Fri Apr 29, 2005 2:37 pm
Location: Virtual world
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by l33tmodeler » Sat May 07, 2005 8:01 pm
WOW! Nice! I could never get skins to apply on my models and have no clue how to. But wow, this is nice! BTW the slants in the front of the base? They look a bit unstraight. They bend downwards near the top.
Building a three dimensional object out of two dimensional objects... who ever would have thought of that?
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Sat May 07, 2005 8:32 pm
looks great
if you need help on the terrain and cliffs i can give you some pointers if you dont know how to do terrain yet but i wouldnt doubt your modeling skills becuase they look good
keep it up
Your sig can't exceed 500x120 in size.
x13igDudex12
Posts: 909 Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
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by x13igDudex12 » Sun May 08, 2005 3:47 am
Nice, But are you going to try to make the mines? They might be cool to have.
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Sun May 08, 2005 5:11 am
Yeah, we're going to make the mines. You need to give em special properties in guerilla and stuff like you do with destructible scenery.
Btw scooby, those look great. Do they have any errors? Otherwise we can get them ingame as soon as possible
Ill get on aim in 1 hour from now, i hope i see you there too
Scooby Doo
Posts: 97 Joined: Tue Apr 19, 2005 12:07 pm
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by Scooby Doo » Sun May 08, 2005 12:12 pm
i already have a beta for the base, but it's not going to anyone until i'm done with it completely. I had an official beta test set for today, but i've been having a shiz load of setbacks since my relatives came in. I think ima have to aim for next weekend or friday at least?
anyways, thanks for the feedback!
--Scooby
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Sun May 08, 2005 12:19 pm
Thats fine with me. And uh,
those bases> your soul xD
And btw, i forgot, i think im going to create some halo 2 weapons with custom animations. I know how to, thrust meh.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun May 08, 2005 1:35 pm
looking good of course. i if i can be of any assistance, tell me. can't wait to beta!
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Sun May 08, 2005 1:48 pm
SnaFuBAR wrote: looking good of course. i if i can be of any assistance, tell me. can't wait to beta!
If that's your assistance, lol. Anyways, thats true, we need some betatesters. :-p Ill discuss that if everyone can come on aim.
an emu
Posts: 280 Joined: Fri Feb 18, 2005 5:16 pm
Location: a box under the freeway
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by an emu » Sun May 08, 2005 2:22 pm
elite am i betaing? and btw i have a pretty cool explosion effect for the mine
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Sun May 08, 2005 2:27 pm
an emu wrote: elite am i betaing? and btw i have a pretty cool explosion effect for the mine
Sure, and thats cool
But now i gtg, tomorrow school, and its already night here :-p So, ill ttyl
Scooby Doo
Posts: 97 Joined: Tue Apr 19, 2005 12:07 pm
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by Scooby Doo » Sun May 08, 2005 3:50 pm
as for the weapons...
--Scooby
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun May 08, 2005 4:25 pm
looking hella good scoob. keep up the fine work.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
an emu
Posts: 280 Joined: Fri Feb 18, 2005 5:16 pm
Location: a box under the freeway
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by an emu » Sun May 08, 2005 5:14 pm
this needs a cool skin... or scooby to redo my modelling lol
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Mon May 09, 2005 5:45 am
Whoa, scooby and emu, those models own. Anyways, i tried making my animation, only the hand is showing up, lolz. Ill try to fix it soon.
Scooby Doo
Posts: 97 Joined: Tue Apr 19, 2005 12:07 pm
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by Scooby Doo » Mon May 09, 2005 3:04 pm
make sure the weapon is attatched to some body part...but then again, i don't do fp animations...no max 7 here.