YOYORAST ISLAND: Potentialy, the best map ever made but...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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St. Louis Rams Fan





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Post by St. Louis Rams Fan »

I dont think that it's possible saddly.... mb have two teleporters in one? I dunno I'm not a expert :(
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Post by Tack122 »

try putting two teleporter plains on the same spot

and then treat them normally
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Post by crimson4245 »

well, im not exactly an expert either... but im guessing that wouldnt work
unless they were EXACTLY L337ly in the same Phenominal spot (<--?)
cause if one was a fraction of a polygon in front of the other you would
hitch a ride on that one everytime.

but like I said...


I dunno I'm not a expert :cry:
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Post by theguy2042000 »

The map is going along good keep it up I really like the new desing with the blue walls and stuff it looks really cool Keep it up! hope ya finish soon. :D
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Post by Tack122 »

polygons are so easy to put in the same place... just set the location values the same
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Post by [gx]shadow »

mabe put 2 telis back to back and have em rotate but make the actual teliporter shield not move so it looks as if it is a normal teli, but in reality, there are 2 of em spinning so u will hitch a ride on whichever is facing you
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Post by crimson4245 »

yah, but then people would eventually figure it out and be able to time it.
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Post by an emu »

i think it would be pretty hard to time your teleporter entry...like you would have to know how long exactly it has been since the game started
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Post by jimjoebob »

JUST WRITE A RAD SCRIPT
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Post by crimson4245 »

huh? eh? what tis did you says is thatzis?
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Post by gecko753 »

i dont think u can animate the placement of teleporters... i think
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Post by Patrickssj6 »

you can do everything(almost :D ).There was one guy wich change the telporter that it looked like when you teleport it looked likle you were travelking through space.
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Post by Danke »

It's pretty easy to teleport someone into a tube with lights in it and teleport them out when they hit the bottom.
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Post by Tack122 »

lol dan

thats exactly what he did


try my way though... or animate the planes and make the teleporter a scenery
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Post by St. Louis Rams Fan »

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gmp_gmp




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Post by gmp_gmp »

maybe what you can do is do a tube thing with darkness and stuff and make it split off into a Y maybe using a piece of collidable animated scenery that moves back and forth :D
h4xmb? mb.
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Post by yoyorast »

Thks for all the ideas guys... keep posting if you have more..:wink:
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Post by DOMINATOR »

maybe you could have 2 (or more) teleporters back to back or in a circle depending on the number and animate them so they rotate at a decent speed and set them up like normal and test it out
but in order for it to look right make it so the real teleporters are invisible and then add a fake one behind it so it looks like only one teleporter but there are really 2(or more)
i doubt its possible to animate the invisible teleporters to rotate, which is probably why it wont work but its worth a try
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Post by yoyorast »

Already thought about that.. and TheGhost tried it but it doesn't work unfortunatly..

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Post by St. Louis Rams Fan »

shame it didn't work.... hopefully something will work that will be useful
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