|}===> Realism Mod Update <==={|

Discuss general issues about modding HaloPC. Post ideas for mods here.
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how's the mod right now sound?

5/5
0
No votes
4/5
1
50%
3/5
0
No votes
2/5
0
No votes
1/5
1
50%
 
Total votes: 2

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[cc]z@nd!




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|}===> Realism Mod Update <==={|

Post by [cc]z@nd! »

well, over-all things have been going relatively well. anyways, let's just get right down to it: here's the update.


=== weapons ===

well, i have weapons pretty much right where i want them, although i still need to edit crosshairs and such... the projectiles of each weapon have a good amount of force to have them be different, better, and, well, realistic without ruining other aspects of the game.



=== vehicles ===

well, the vehicle physics editing process has just begun to ensure that the hog, although fun, won't fly very far through the air when it goes over a hill. (remember, it's 2+ tons) Other than that, we're trying to figure out what to do with the ghost... :? . (you can post your ideas if you want) Also on the list to be changed is the banshee. This one's about, if not more perplexing than the ghost problem, because we now have a vehicle the not only is alien, but can fly in a way no other human vehicle can...


=== other ===

well, our only main holdback is the lack of milkshape 3-D (if any of you want to contribute a version or something, that would be nice)

other than that, i'm trying to get a skin set going


=== positions ===

skinner: don't have one yet, would like an experienced one

modeler: M@ttBot=AA=

programmer: [cc]z@nd!

testers: [cc]z@nd!, M@ttBot=AA=


we still have room for 2 more testers and a skinner. post if you want to apply..


EDIT = earlier I waas being rather anoyed during a public beta test at the fact that because the shield would never re-charge (bullet-proof jacket) the shield low sound and shield recharge sound would play indefinitely, so i replace them with the ambient sound of the level. now it isn't annoying to have half of your shields after a fight :D
Last edited by [cc]z@nd! on Thu Apr 14, 2005 5:41 pm, edited 1 time in total.
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
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x13igDudex12




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Post by x13igDudex12 »

you know what?...this depends on the map...but you should get a wraith in there.....but i dont think a PMI would go for that kind of modded level. Other then that sounds nice.....what level is this for?
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Post by M@ttBot=AA= »

were doin bg for now
but if its popular i guess we could do more

and theres nothing like a wraith in real life so that daoesnt make sense
but i found this on google, kinda like a ghost
although it may be fake idk

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Everytime i go to a website it says im the 1,000,000th visitor? How is that?

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[cc]z@nd!




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Post by [cc]z@nd! »

at first i was thinking some sort of ground-hugging experimental hovercraft would go for the ghost, gut i could use better ideas :lol:
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
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[cc]z@nd!




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Post by [cc]z@nd! »

the lack of votes in the poll is annoying :? ..... :x
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
HELLO_001





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Post by HELLO_001 »

righito i can test (at good computer)
and for the banshee you should have a gyro-copter their cool
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[cc]z@nd!




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Post by [cc]z@nd! »

thanks for replying hello, gyro-copters sounds good...although that would be really hard to model and animate...which reminds me, we might need a new modeler...


positions(updated)

HMT/HHT workers- [cc]z@nd!, M@ttB0t=AA=
Skinners- none!
Modelers- M@ttB0t=AA=
Testers-[cc]z@nd!, M@ttB0t=AA=, HELLO_001

*underlined positions still have some room*

to apply for a position, pm me including the position you would like to apply for (multiple positions allowed) and any experience you have doing that, as well as past mods with that skill applied
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
DECOY




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Post by DECOY »

I hope you guys are putting something in for the mod competition. It's still a week away.
http://www.customcrysis.com Crysis mapping / modding site under development.
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[cc]z@nd!




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Post by [cc]z@nd! »

mod competition? i must be living in a cave... (with computers and cable internet ? :lol: )

anyways, it would be great to get a beta version in if possible to see how people think of it so far, but i highly doubt it will be done in a week.

and then there's the part where our test bloodgulch will have all of the correct new settings recorded and transferred from it to the beta/final maps (it will be done a series of times, that is a beta/final, not a beta=final)

anyways, i don't think we'll be completely done in a week, but like i said, getting an early beta in will be fun :)
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
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